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OpenXcom 1.0

openxcom.org

21–30 of 52 posts

Re: OpenXcom 1.0

#21
post #17

Nice but... the iPad game completely took care of all my XCom cravings for quite some time. It was one of the most solid iPad games I've encountered. It's more a remake than an adaptation, and they really put in a lot of effort to bring the first XCom game into the 21st century, and it shows. It cost £10 or so, and I never regretted a single penny of it. If you loved this game, I really recommend getting XCom on the…

Not everyone plays games on iPads. Please be a little considerate. The gaming market is much bigger (in terms of hours played) outside of the mobile devices.

Re: OpenXcom 1.0

#24
post #17

Nice but... the iPad game completely took care of all my XCom cravings for quite some time. It was one of the most solid iPad games I've encountered. It's more a remake than an adaptation, and they really put in a lot of effort to bring the first XCom game into the 21st century, and it shows. It cost £10 or so, and I never regretted a single penny of it. If you loved this game, I really recommend getting XCom on the…

The iPad version was fantastic - looked great, ran great, and was completely absorbing. I'd read some criticism of the touch controls, but I only had a small amount of awkwardness with pinching and change-height gestures. And because it's turn-based most of the issues I found could be undone before they caused me to make a mistake.

Re: OpenXcom 1.0

#25
post #17

Nice but... the iPad game completely took care of all my XCom cravings for quite some time. It was one of the most solid iPad games I've encountered. It's more a remake than an adaptation, and they really put in a lot of effort to bring the first XCom game into the 21st century, and it shows. It cost £10 or so, and I never regretted a single penny of it. If you loved this game, I really recommend getting XCom on the…

Which version? I'm only seeing Enemy Unknown and something called "Aliens versus Humans" which looks like a direct clone, but which the reviews say is sort of a shallow imitation of the original. Is there another I should be looking for? (XCOM is one of my top 5 of all time, would love a direct copy of the original with a graphical update)

Re: OpenXcom 1.0

#26
post #25
post #17

Nice but... the iPad game completely took care of all my XCom cravings for quite some time. It was one of the most solid iPad games I've encountered. It's more a remake than an adaptation, and they really put in a lot of effort to bring the first XCom game into the 21st century, and it shows. It cost £10 or so, and I never regretted a single penny of it. If you loved this game, I really recommend getting XCom on the…

Which version? I'm only seeing Enemy Unknown and something called "Aliens versus Humans" which looks like a direct clone, but which the reviews say is sort of a shallow imitation of the original. Is there another I should be looking for? (XCOM is one of my top 5 of all time, would love a direct copy of the original with a graphical update)

Enemy Unknown is the Xcom game.

Re: OpenXcom 1.0

#27
post #9

Earlier quoted context omitted.

Actually, it's hard to deny that X-Com did have a serious gameplay fault in its difficulty curve, as much as we loved the nostalgia. At the easy difficulty modes (most new players) the curve is completely backwards. It stars out brutally difficult and becomes easier as you gain access to heavy plasma weapons. If a total wipe of your early team was a forgiving event compared to late-game losses, that could be excused…

So, the trick with the early game was to accept losses, right? Once you realized "Hey, we're totally outgunned...we just need to flood the aliens until we get better gear", things changed. Missions became more about resource management: what is the bare minimum I can field to wipe these guys, what can I build and manufacture that has the highest profit margin, etc.? Terror missions, for example, early on devolved int…

I remember it having a nice subtle balance - you couldn't afford to just let terror missions go unmolested because you would quickly lose funding. On the other hand, you couldn't just grind soldiers out because you needed them to progress with skills, etc. for the endgame... although there was a sort of plateu around when you got armor and psi-ops where things got boring between, say the 70% and 95% where you were just waiting to capture that one thing you missed in the earlier missions... from what I remember, that was the worst thing; There were like 2 or 3 things you needed for your tech tree that only appeared in early missions and they were really difficult to get after that.

Re: OpenXcom 1.0

#28
Note that the original X-Com always played on Beginner difficulty. The developers never found out about this bug, and so may the sequel extremely more difficult, thus making it not at all fun for all but the most hardcore strategy gamers.
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