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Penny Arcade – Surface Pro 3 update

penny-arcade.com

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Re: Penny Arcade – Surface Pro 3 update

#2
>After I was done they told me they were going to take all the notes they had gathered and go to work on fixing the issues I had shown them.

Later

>To see them come back to me with fixes for my problems was really amazing. They are putting time and effort into making sure the Surface Pro 3 does what artists want it to do.

Well played to the MS Surface team, I hope these fixes make it to production and stay there on the Surface 4/Surface 5.

Where do you recommend I buy a Surface 3? I can buy online but is it better to get it from a brick and mortar shop?

Re: Penny Arcade – Surface Pro 3 update

#4

>After I was done they told me they were going to take all the notes they had gathered and go to work on fixing the issues I had shown them. Later >To see them come back to me with fixes for my problems was really amazing. They are putting time and effort into making sure the Surface Pro 3 does what artists want it to do. Well played to the MS Surface team, I hope these fixes make it to production and stay there on t…

I hope these fixes make it to production and stay there on the Surface 4/Surface 5.

The sooner the better. I'm looking at getting a Surface 3 when the beefier CPUs are available, and would love to get one that fixes the issues describe by the previous PA.

Re: Penny Arcade – Surface Pro 3 update

#5
The one thing that nobody seems to appreciate when it comes to pushing forward towards retina displays is just how many more pixels, how much more memory, and how much slower everything is on the same hardware.

Yet, anyone who has ever been a gamer knows that changing your resolution has a huge impact on your FPS.

It is foolish to think that Microsoft can make the screen much higher resolution, have a similar chip, and not have serious performance problems in terms of responsiveness.

I'm sure Microsoft can get a lot of this fixed and they will, but like the smartphone revolution, sometimes you have to wait for hardware to catch up with software or you have to write the software to take full advantage of the hardware.

Re: Penny Arcade – Surface Pro 3 update

#6

The one thing that nobody seems to appreciate when it comes to pushing forward towards retina displays is just how many more pixels, how much more memory, and how much slower everything is on the same hardware. Yet, anyone who has ever been a gamer knows that changing your resolution has a huge impact on your FPS. It is foolish to think that Microsoft can make the screen much higher resolution, have a similar chip, a…

Agreed, and it's not limited to Microsoft. The iPhone 4 and the iPad 3 both had 2x the resolution of their predecessors but barely managed to keep the same level of performance.

Re: Penny Arcade – Surface Pro 3 update

#7

The one thing that nobody seems to appreciate when it comes to pushing forward towards retina displays is just how many more pixels, how much more memory, and how much slower everything is on the same hardware. Yet, anyone who has ever been a gamer knows that changing your resolution has a huge impact on your FPS. It is foolish to think that Microsoft can make the screen much higher resolution, have a similar chip, a…

Agreed, and it's not limited to Microsoft. The iPhone 4 and the iPad 3 both had 2x the resolution of their predecessors but barely managed to keep the same level of performance.

Correction: 2x in each dimension, so actually 4x the total resolution.

Re: Penny Arcade – Surface Pro 3 update

#8

The one thing that nobody seems to appreciate when it comes to pushing forward towards retina displays is just how many more pixels, how much more memory, and how much slower everything is on the same hardware. Yet, anyone who has ever been a gamer knows that changing your resolution has a huge impact on your FPS. It is foolish to think that Microsoft can make the screen much higher resolution, have a similar chip, a…

As someone who is not a gamer, I am curious -- why is it not the GPU that is the most critical when talking about the FPS and refresh rate for things like pen input? Is the issue that the CPU is "in the loop"? Is this a matter of the built in graphics on the Haswell chips not being quite good enough for this application, or is it actually the CPU?

I mostly wonder because I've found the improvements to the GPU in the Haswell processors to be game changing. I can use Solidworks reasonably well on my core i5 laptop! The idea of doing that with integrated graphics on any other computer would have been laughable.

Will a faster CPU really improve this (i7 vs i5)? Or is it a matter of getting a higher end GPU attached to the same CPU (i3 with more powerful integrated GPU)?

Re: Penny Arcade – Surface Pro 3 update

#9
post #3

Great to see Microsoft listening to issues with the Surface and attempting to fix them. Hopefully they can polish it up into a machine that can be competitive in the market.

It sounds like it's already competitive in the market of nerds who draw cartoons on their computers, and need to be mobile. The Wacom Cintiq is probably much better for serious drawing, though you give up the portability of a self-contained tablet computer.[1] I'm not sure the Surface will succeed in any markets other than that though. It just solve any common problems significantly better than the alternatives.

[1] http://www.wacom.com/en/us/creative/cintiq-13-hd

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