Are there functional benefits of blurriness other than just being aesthetically pleasing or "cutting edge," as the author claims?
Yosemite – Thoughts on blurriness and design ecosystems
11–17 of 17 posts
Re: Yosemite – Thoughts on blurriness and design ecosystems
#12I'm still waiting for my dream UI: no transparency, but everything other than the current window is slightly out of focus (even the dock or windows bar). When you move the mouse to a new window, it comes into focus. You could even do several levels of focus (if not in a full-screen app): less for visible windows more for background such as dock/windows bar and desktop. I haven't tested this in real life (mockup), so maybe it's been tried and rejected already.
Re: Yosemite – Thoughts on blurriness and design ecosystems
#13About 10 - 15 years ago I did some tests, animations done in After Effects mostly, showing some UI concepts that used motion blur, depth of field, translucency, parallax, etc. I wanted to play around with non-planer surfaces, but at the time you couldn't do anything like that in After Effects. I paid absolutely no attention to how "expensive" any of it was in terms of processing. I was interested in exploring possibi…
Re: Yosemite – Thoughts on blurriness and design ecosystems
#14Am I the only one who can't stand transparent windows of any sort? It really distracts me from the contents of the window, and the blur makes my eyes try to focus it, and then my brain tries to process the image. I'm still waiting for my dream UI: no transparency, but everything other than the current window is slightly out of focus (even the dock or windows bar). When you move the mouse to a new window, it comes int…
Thankfully OS X's "press space to capture a window" has done a good job at just putting things on a white background. I'm hoping that the translucency in 10.10 works the same way, but if anybody's got the beta I'd love a confirmation!
Re: Yosemite – Thoughts on blurriness and design ecosystems
#15Am I the only one who can't stand transparent windows of any sort? It really distracts me from the contents of the window, and the blur makes my eyes try to focus it, and then my brain tries to process the image. I'm still waiting for my dream UI: no transparency, but everything other than the current window is slightly out of focus (even the dock or windows bar). When you move the mouse to a new window, it comes int…
It's really annoying when you're trying to take screenshots too. That's one of the big reason I like Win8's theme over Aero. Thankfully OS X's "press space to capture a window" has done a good job at just putting things on a white background. I'm hoping that the translucency in 10.10 works the same way, but if anybody's got the beta I'd love a confirmation!
Re: Yosemite – Thoughts on blurriness and design ecosystems
#16About 10 - 15 years ago I did some tests, animations done in After Effects mostly, showing some UI concepts that used motion blur, depth of field, translucency, parallax, etc. I wanted to play around with non-planer surfaces, but at the time you couldn't do anything like that in After Effects. I paid absolutely no attention to how "expensive" any of it was in terms of processing. I was interested in exploring possibi…
What is depth of field in a UI? Is that something like I describe in my other comment ( https://news.ycombinator.com/item?id=7881182 )?
In some tests I'd define a 3D camera with a specific depth of field that matched the distance to the object I wanted to be in focus. Say I had an array of view ports onto documents, processes, or images, the one selected would come forward to the focal distance and be in sharp focus. I tried using the effect both coupled and decoupled with actual distance. To me, simply blurring the element without having the effect being tied to distance did not seem nearly as effective. I also played around with having selected, but not active objects coming forward of focus.
I also did some tests with "constellations" of documents connected by lines. The lines could indicate a path, a hierarchy, connectiveness, or dependency. The browser would allow you to spin the viewpoint, zoom into and out of groupings. Depth of field here, as well as aerial perspective (greying and blueing far away objects) made for a very nice effect, and seriously improved navigational awareness.
These were all animations, not actual interactive demos. Very exploratory in nature. Never got enough interest to go deeper into it.