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Yosemite – Thoughts on blurriness and design ecosystems

blogs.atlassian.com

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Re: Yosemite – Thoughts on blurriness and design ecosystems

#7
post #6

Are there functional benefits of blurriness other than just being aesthetically pleasing or "cutting edge," as the author claims?

I think it tends to allow more color to come through in an otherwise sea of gray panels. Visually differentiating panels is not just aesthetics, but usability.

Re: Yosemite – Thoughts on blurriness and design ecosystems

#9
About 10 - 15 years ago I did some tests, animations done in After Effects mostly, showing some UI concepts that used motion blur, depth of field, translucency, parallax, etc. I wanted to play around with non-planer surfaces, but at the time you couldn't do anything like that in After Effects.

I paid absolutely no attention to how "expensive" any of it was in terms of processing. I was interested in exploring possibilities. Some of the effects were pretty amazing, it seemed to me. Depth of field control particularly so.

At the time I couldn't drum up _any_ interest. Even as a purely intellectual curiosity. Several people were actually hostile to the whole concept.

Re: Yosemite – Thoughts on blurriness and design ecosystems

#10
post #2

A blur filter is not particularly expensive nowadays.

Yeah I'm not sure what machines (or VMs) they were running Yosemite on, but I haven't had issues with flickering translucent windows even on the first beta release.

I'm skilled in the art of breaking shit, I guess ;)

Try going full screen and back again quickly. Try flipping through view modes in finder. Try dragging the sidebar width on the inside edge of finder.

I'm on a Retina MBP. I installed it on a new partition.

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