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Introducing Mapbox GL

mapbox.com

21–30 of 44 posts

Re: Introducing Mapbox GL

#21
post #16

Well, damn. I just spent five months writing a GLES iOS renderer for mapnik-vector-tiles as a master thesis project. I said, "as far as we know, nothing like this has ever been done before". Good thing the presentation was last week I guess...

Open-source it anyway! The more the merrier...

Re: Introducing Mapbox GL

#22
post #14

Is anyone else seeing duplicated and mirrored labels in the demo? http://i.imgur.com/998pDUR.png

This looks indeed odd. Can you please share more information about your computer, OS and browser?

I have the same issue, but it looks even worse: http://i.imgur.com/WJQcZp8.png

My user agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_8_5) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/35.0.1916.114 Safari/537.36

I'm running on 15'' macbook pro, OS X 10.8.5 on a 2.2GHZ i7, with 8GB of memory.

Re: Introducing Mapbox GL

#24
post #5
post #4

I played around with the demo map and the scrolling was indeed super quick, along with zoom level changes. If they could do the same thing with WebGL so that we'd have vector maps in the browser (like Google maps) that would be awesome. The competition would be good for everyone.

If you're talking about the demo map in the blog post, you just played with the WebGL version :)

That's the one I was referring to. It was really, really good! :)

Re: Introducing Mapbox GL

#27
post #16

Well, damn. I just spent five months writing a GLES iOS renderer for mapnik-vector-tiles as a master thesis project. I said, "as far as we know, nothing like this has ever been done before". Good thing the presentation was last week I guess...

Will you open source it?

Re: Introducing Mapbox GL

#28
post #16

Well, damn. I just spent five months writing a GLES iOS renderer for mapnik-vector-tiles as a master thesis project. I said, "as far as we know, nothing like this has ever been done before". Good thing the presentation was last week I guess...

Will you open source it?

Unfortunately, not at this moment. It might be used in a commercial product.

Re: Introducing Mapbox GL

#29
post #28

Earlier quoted context omitted.

Will you open source it?

Unfortunately, not at this moment. It might be used in a commercial product.

You can still use open source commercially. Make it GPLv3 or something, if you wanna tie the hands of anyone who uses it

Re: Introducing Mapbox GL

#30
post #2

>Maps render at a super high framerate You might want to use a nice HTML5 video instead of a .gif, then. It didn't make for a good first impression.

I can halve the size of the GIF with a bit of lossy compression (https://pornel.net/lossygif http://compressor.io/compress), but a proper video codec or actual WebGL would be much better indeed.
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