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Running OS X Mavericks under QEMU with KVM

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Re: Running OS X Mavericks under QEMU with KVM

#42
post #22

I wish there was a reasonable way to run OS X on non-Apple hardware. Just today I was looking at the current Mac lineup, and there's not a single setup that works for me. Everything comes with underpowered Intel graphics, unless you pay the ridiculous price for a top-of-the-line MacBook Pro. Oh, if only I could have a Surface Pro 3 running OS X... I could live with the Intel graphics if it had Surface-style portabili…

You could hackintosh. It's not that difficult, though that statement isn't true on some hardware configurations. Also, how is Intel underpowered? Seems perfectly adequate for me.

In my experience, trying to install OS X on a laptop is an exercise in frustration. I did it with Snow Leopard on a Dell Inspiron-1525, almost identical to a polycarbonate white MacBook of that time and one of the easiest machines to tinker with.

I read elsewhere that desktop computers are much easier to work with, but the OP is explicitly talking about portability and, in that case, it is just better to shell out the money to buy a MacBook... event though they get expensive really quick.

Re: Running OS X Mavericks under QEMU with KVM

#43
post #37
post #24

Earlier quoted context omitted.

"than any Linux distro ever did" - Remembering my stack of 32 floppies to install slackware and the level of understanding it took of drivers and hardware, I'm pretty sure that's not true.

yes, circa 1996 maybe...

"THAN ANY LINUX DISTRO EVER DID," said josteink. Mentat already quoted it once. I thought it was pretty clear.

Re: Running OS X Mavericks under QEMU with KVM

#44

I find it humerus that getting osx to run in a controlled environment, useful for testing simulation etc takes more hacking and more work than any Linux distro ever did, even in the early days. Despite this Mac people insists getting Linux to work is "hard" when it mostly works out of the box on any hardware. Amazing.

http://en.wikipedia.org/wiki/Humerus

Re: Running OS X Mavericks under QEMU with KVM

#45
post #30
post #21

Earlier quoted context omitted.

Being an Apple developer is very (overly, maybe excessively?) expensive.

Well, not really. It is a popular argument though.

if you must buy special hardware just to compile code, well... that's not normal for any other eco-system's developers. Nor is having to pay for the privilege of being a developer... nor pay for dev tools, etc.

Re: Running OS X Mavericks under QEMU with KVM

#47
post #31
post #22

I wish there was a reasonable way to run OS X on non-Apple hardware. Just today I was looking at the current Mac lineup, and there's not a single setup that works for me. Everything comes with underpowered Intel graphics, unless you pay the ridiculous price for a top-of-the-line MacBook Pro. Oh, if only I could have a Surface Pro 3 running OS X... I could live with the Intel graphics if it had Surface-style portabili…

What kind of graphics capabilities do you require? My current MacBook Pro can switch between an AMD Radeon 6770M and Intel HD Graphics 3000. I've found that the Intel is fast enough, and the Radeon is hot and uses a lot of energy. I usually don't play games, I don't do graphics development, and I don't use Adobe products. So in practice, I rarely need the Radeon.

I also have a MacBook Pro with dual graphics, but I do graphics development and use Adobe products, so I ended up switching completely over to the Radeon.

I'd like a new Mac, but I'd really prefer to have something better than the basic Intel HDwhatever integrated graphics... Based on benchmarks, the Iris seems like it could be good enough for non-Retina MacBooks. But of course Apple has chosen to use it on the Retina MBPs where it's still underpowered. Sigh.

Re: Running OS X Mavericks under QEMU with KVM

#48
post #34

Earlier quoted context omitted.

Every issue you described are issues from 2-3 years ago. They have all been solved, especially in the major distros. A current version 14.x of Ubuntu, or version 20+ of Fedora will work "out of the box" with zero tweaking. Honestly. (I run full-time Linux desktops on everything from old repourposed warehouse workstations that were bought in the windows 2000 days, all the way through dual booting my modern gaming rig.…

>Every issue you described are issues from 2-3 years ago. Sorry, these issues were experienced by me this year . On hardware that is not defective as it works flawlessly on Windows. >They have all been solved, especially in the major distros. No they haven't. It has not been fixed. Neither my GPU issues nor my Audio issues have been fixed. >A current version 14.x of Ubuntu, or version 20+ of Fedora will work "out of…

Well, I"m sorry your experience was bad. I assure you, it is not normal what you are describing.

Valve has (figuratively) bet the house on Linux as tomorrow's gaming platform... and I'm confident they would not have done so without Linux being ready for prime-time.

As a note, don't game under WINE. WINE is great for applications and such, but a game designed to run on windows won't work quite right even on WINE. But, if you install the Native Linux Steam client and have Steam download/install the Native Half-Life 2 for Linux... I assure you, it works flawlessly... as-does all Source games now, Unity games, Unreal games, CryTek games (or at least they can be ported native now).

Re: Running OS X Mavericks under QEMU with KVM

#49
post #48

Earlier quoted context omitted.

>Every issue you described are issues from 2-3 years ago. Sorry, these issues were experienced by me this year . On hardware that is not defective as it works flawlessly on Windows. >They have all been solved, especially in the major distros. No they haven't. It has not been fixed. Neither my GPU issues nor my Audio issues have been fixed. >A current version 14.x of Ubuntu, or version 20+ of Fedora will work "out of…

Well, I"m sorry your experience was bad. I assure you, it is not normal what you are describing. Valve has (figuratively) bet the house on Linux as tomorrow's gaming platform... and I'm confident they would not have done so without Linux being ready for prime-time. As a note, don't game under WINE. WINE is great for applications and such, but a game designed to run on windows won't work quite right even on WINE. But,…

Hah, I only resorted to Wine because the Linux ports were so bad. The result was no better, though.

Re: Running OS X Mavericks under QEMU with KVM

#50
post #45
post #30

Earlier quoted context omitted.

Well, not really. It is a popular argument though.

if you must buy special hardware just to compile code, well... that's not normal for any other eco-system's developers. Nor is having to pay for the privilege of being a developer... nor pay for dev tools, etc.

You don't have to pay for dev tools (Xcode is free). You only have to pay if you want to distribute through the App Store or, for iOS, test on a device.
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