Earlier quoted context omitted.
> Also, it should NEVER be difficult to cancel. Just time consuming. And to be super clear "time consuming" to me is about 5 minutes. As a user, I hate you for that.
Indeed. I cancelled Netflix 3 times, and look who's back paying for their content!? Me! Not the main reason, but because it's easy to cancel it, I don't worry about signing back (counter-example: gym subscription).
UX Crash Course: User Psychology
31–38 of 38 posts
Re: UX Crash Course: User Psychology
#32Hey Joel- great stuff. Can you post your sources? For example, in the Cognitive Bias Lesson in the Decoy section, where did you get this factoid: "even though nobody chooses [the decoy], if you remove it, about 60% of people will choose the cheapest option instead.". Thanks for assembling these lessons!
All of the cognitive biases are described on Wikipedia. The links are in the articles.
Re: UX Crash Course: User Psychology
#33Re: UX Crash Course: User Psychology
#34Re: UX Crash Course: User Psychology
#35The solution is simple, you need to clearly cite and link to your sources.
As well as making the source authors happy, this will be very helpful for readers who want to do further research.
Re: UX Crash Course: User Psychology
#36I did end up skimming a few more sections to see if it picked up & it was still all hollow, common sense stuff eventually descending into predatory gamification/addiction tactics. I know there are a lot of burgeoning startup types on here but PLEASE PLEASE PLEASE understand that responsible developers should strive to make a product that serves a real need for users. I want to make software that retains customers thr…
We seem to be in a phase where there are many solutions being developed in search for problems which either are so trivial as not to be worth solving or which don't exist in the first place. The PC and the 'net were the incubators for this phenomenon which really took flight when the 'net became small enough to fit in the average pocket. Now there are 'apps' for everyone and everything, all vying for your limited att…
Re: UX Crash Course: User Psychology
#37Earlier quoted context omitted.
> Also, it should NEVER be difficult to cancel. Just time consuming. And to be super clear "time consuming" to me is about 5 minutes. As a user, I hate you for that.
I agree with this sentiment. Here's some UX for you - the user owes you nothing. Sure have an optional form or field for cancellations but 5 minutes? How is this beneficial for anyone? So, it's a free product - they will just never cancel their account and you will have inactive users sitting there. Who is this good for? So it's a paid product - they will cancel their account and tell everyone about the ridiculously…
We can argue over whether or not the original suggestion constitutes fraud, but the credit card companies will definitely treat it as fraud.
Re: UX Crash Course: User Psychology
#38tl;dr (but I may revisit in the future). I used to think UX meant a wider "systems" approach to the man-machine interface, incorporating findings from CHI, cognitive science, user studies, etc. Now it seems like it is becoming a name for the design of marketing your product in the experience economy, not helping perform a task more efficiently (unless the "task" is selling to the user). I'd like to see some discrimin…
https://developer.android.com/design/get-started/principles....
Back when I was at university (not so long ago), usability was like you described - it helping the user get their task done efficiently. Not the more modern version of "delighting the user in surprising ways".