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Announcing Xamarin 3

blog.xamarin.com

31–40 of 107 posts

Re: Announcing Xamarin 3

#31

Thanks for all the kind words, everyone! This release was the result of a lot of hard work; especially the new visual designer for iOS, which took two years to build. You can read more about our platform here: http://xamarin.com/platform http://xamarin.com/studio http://xamarin.com/visual-studio And our new Xamarin.Forms library is explained here: http://xamarin.com/forms

Any plan to also support Windows 8 in Xamarin Forms ? This would allow the same level of cross platform-ness for tablets.

Great work !

Re: Announcing Xamarin 3

#32
Looks great, love designer and Forms sounds epically wonderful (wonder if I can export my ios designs to forms for easier porting :-) )

First ten minutes experience: I've got a little weirdness with the differences in generated code from x-code vs new designer (an outlet name went from upper case to lower for instance).

iOS designer is giving prominent error "Custom components are not being rendered because problems were detected".. Though everything seems fine and log doesn't particularly help.

Re: Announcing Xamarin 3

#33

Hey Guys, I'm the co-founder of Avocarrot ( http://www.avocarrot.com/ ) and we were wondering for a while whether to build a dedicated plugin for Xamarin. How easily can you integrate an native Android or iOS SDK with your Xamarin apps? Would it make a big difference for you if a Xamarin plugin was available?

You have two options:

1. You can bind the native iOS or Android library into C#, which is relatively straightforward:

http://developer.xamarin.com/guides/ios/advanced_topics/bind...

http://developer.xamarin.com/guides/android/advanced_topics/...(.jar)/

2. Or you could create a single, managed library in C#, which would also make it easier to get Windows support.

Option 2 is more work.

Re: Announcing Xamarin 3

#34
Kind of amazing that Xamarin now seems to have better dev tools for iOS than Apple do.

I was badly burnt by buying a Xamarian dev license a couple of years ago for $499 then not using it (my own fault entirely) so I've been hesitant to jump back in to Xamarin-world, but it's really only a matter of time. I'm very impressed.

Re: Announcing Xamarin 3

#35

Now all they have to do is make it free. Seriously though, as a student I can't shell out $299 for a license and even at the $99/year student rate (with proof of relevant course work), I can't see myself paying $99/year to write/maintain apps I've built. Especially considering the $99/year Apple app store fee. Please, Xamarin, show us young C# devs some love! update: not really sure why the down votes. I'm big fan of…

I certainly did not like the lousy words written above which explains the down-votes. But certainly the team at Xamarin can look upon his request and try if they can lower the license fee for students.

Re: Announcing Xamarin 3

#36

Thanks for all the kind words, everyone! This release was the result of a lot of hard work; especially the new visual designer for iOS, which took two years to build. You can read more about our platform here: http://xamarin.com/platform http://xamarin.com/studio http://xamarin.com/visual-studio And our new Xamarin.Forms library is explained here: http://xamarin.com/forms

Any plan to also support Windows 8 in Xamarin Forms ? This would allow the same level of cross platform-ness for tablets. Great work !

We don't have a firm date, but adding support for Windows tablets is on the roadmap. It will come in the form of Universal app support.

Re: Announcing Xamarin 3

#37
post #28

Earlier quoted context omitted.

What benefit would Microsoft get by buying them?

Ownership of a high-quality, viable, cross-platform mobile environment with its own UI frameworks. They could essentially stage a development platform coup on the leading mobile platforms.

Yes, because that's exactly what MS wants now. Another UI framework to support.......

Re: Announcing Xamarin 3

#38
I have been working with Xamarin stuff for a couple years now, released about 7 apps with them and honestly cannot imagine another approach. I mainly work with smaller startups in specific line of business scenarios and it has become a necessity to not only have viable mobile offerings, but they have to have parity across platforms and support both phone and tablets. When I go into a sales meeting and pitch the idea that I can build for Android and iOS using the same language and sharing much of that code - I usually crush my competitors on price - which saves the customer money and makes more money for me (yipeee!)

The Forms work in Xamarin 3 seems lined up to make that pitch even easier and will likely help Xamarin grow into the enterprise even faster as ease of management in the code base is going to be a major driver in decisions for IT shops that now have to support a much more diverse platform set than they did in the days when a website was good enough.

Re: Announcing Xamarin 3

#39

Hey Guys, I'm the co-founder of Avocarrot ( http://www.avocarrot.com/ ) and we were wondering for a while whether to build a dedicated plugin for Xamarin. How easily can you integrate an native Android or iOS SDK with your Xamarin apps? Would it make a big difference for you if a Xamarin plugin was available?

[deleted]

Re: Announcing Xamarin 3

#40
post #24

Can I show two files open at once vertically split yet? Follow Up: The answer is no. This is a pretty big productivity killer, and the ticket to implement this feature has been around forever. This is the last major gripe that is keeping me from using Xamarin Studio in lieu of VS2k12.

Xamarin Studio doesn't have this feature yet, but you can use Visual Studio to build Xamarin apps (and many developers do).

Split panes will be coming to a future version of Xamarin Studio, though.

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