There's a WebGL talk at WWDC 2014
blog.playcanvas.com
There's a WebGL talk at WWDC 2014
1–10 of 54 posts
Re: There's a WebGL talk at WWDC 2014
#2Re: There's a WebGL talk at WWDC 2014
#3Re: There's a WebGL talk at WWDC 2014
#4Wild speculation: iOS 8 will bring an out-of-process, heavily sandboxed webview, which was the missing piece for enabling webgl for everyone. The greatly increased attack surface (with almost direct gpu access via shaders etc) was too risky to host in in-process web views - explains why webgl was only enabled for iAds (since those would be vetted by a review team)
Re: There's a WebGL talk at WWDC 2014
#5Wild speculation: iOS 8 will bring an out-of-process, heavily sandboxed webview, which was the missing piece for enabling webgl for everyone. The greatly increased attack surface (with almost direct gpu access via shaders etc) was too risky to host in in-process web views - explains why webgl was only enabled for iAds (since those would be vetted by a review team)
Re: There's a WebGL talk at WWDC 2014
#6Re: There's a WebGL talk at WWDC 2014
#7Re: There's a WebGL talk at WWDC 2014
#8Wild speculation: iOS 8 will bring an out-of-process, heavily sandboxed webview, which was the missing piece for enabling webgl for everyone. The greatly increased attack surface (with almost direct gpu access via shaders etc) was too risky to host in in-process web views - explains why webgl was only enabled for iAds (since those would be vetted by a review team)
http://www.extremetech.com/computing/178587-firefox-is-still...
Re: There's a WebGL talk at WWDC 2014
#9Re: There's a WebGL talk at WWDC 2014
#10This will signal the true start of the WebGL era, because the lack of WebGL on iOS has been a real buzz kill for commercial adoption of WebGL outside of pure enthusiastic circles -- I know this first hand unfortunately in trying to do B2B deals with http://Clara.io's interactive embed technology -- it is nearly impossible to sell to major clients once they realize that it doesn't work on iOS: