And who is going to do the prioritization - is that supposed to be strictly handed down from the top , top-down ? Also how is 'flexible' defined in this context ?
Manifesto for Async Software Development
21–30 of 62 posts
Re: Manifesto for Async Software Development
#22This misses on the most important part of agile/scrum/lean... retrospectives. To understand lean, you have to understand its roots in operations management and lean production methods at Toyota and other companies. The whole purpose is not predictable planning, it's continuous process improvement. It's the process of improving your process. If you were doing agile or async right, you would start with a process or man…
On the other hand, Scrum retrospectives are token at best because they assume the premises of Scrum. You can't adopt any reforms unless those reforms fit into the narrowly-tailored practices of Scrum.
As such, any reforms that involve replacing the daily standup meeting, the sprint planning meeting, or changing anything about how Scrum works at all are not open to discussion. How is that "Agile?"
Re: Manifesto for Async Software Development
#23"Product owners can replace planning meetings by simply filing issues in the issue tracker, assigning priority, assigning them to people, and setting a release milestone. People will know what to work on by simply working on whatever the highest priority issue is in their queue." I hate useless meetings as much as the next developer, but there are certain issues that can be much more efficiently resolved if you have…
As a team adapts their process, the frequency of the meetings is likely to drop. After working in a few different environments with frequencies varying from daily to almost never, it feels like the less often you have meetings, the more urgent they become and the more likely they are to be both necessary and useless at the same time.
Re: Manifesto for Async Software Development
#24This goes against approximately everything I've learned about process in the last 10 years. In fact, I think there's literally nothing correct in that whole paragraph. It's a perfect caricature of precisely what I think doesn't work.
* Priorities are complicated. What if a high-priority item is going to take a really long time, compared to other items? Maybe the "product owners" would want it earlier. They won't know until you tell them. What if the ticket is actually technically impossible? Establishing priorities requires discussion.
* Related: how can you possibly have the product owners establish the milestones without figuring out what it's going to take to accomplish? Sometimes milestones have external drivers for functionality or deadline, and sometimes they're just checkpoints. But either way, it would be crazy to assume they're fixed relative to how long or hard their constituent items are. There are probably a million ways to construct a milestone, but I can't think of one that would be useful without a discussion with the developers.
* What's the correct granularity for a ticket? How would the product owner know how to break that down into specific work items? You need to own your own work queue.
* What the hell is a product owner, anyway? I understand there are various stakeholders and people whose job it is to play proxy for those stakeholders, and perhaps you have even formalized a PM role for managing all that. But invariably one of the stakeholders is you. That's partially because you're involved and presumably have applicable experience building products, but also because as the developer you care about aspects like infrastructure quality, and you need to represent that in the discussion of priorities. In my experience, everything works better with developers involved in the "what are we building?" process, not just getting work thrown over the wall to them.
* Why does the product owner, whoever they are, get to assign who works on what? What if I don't want to work on that item, or have a good reason why it should be assigned to someone else?
* How could this level of detachment from the why of the product ever make you happy?
More generally, this manifesto seems built around the idea of minimizing communication. That's a really bad idea. Building things is complicated and you need to have a process that's willing to face that, not bury its head in the sand and tell everyone to just create and assign tickets. Look, I don't disagree that meetings are painful and I'm always the jerk who wants a crisp, actionable agenda and gets pissy when things drag on. But replacing real planning with "just assign me stuff to do" is crazy talk.
Re: Manifesto for Async Software Development
#25Seems more like a manifesto for Autistic Software Development. Take scrum, cut out everything that involves direct human interaction and replace it with tools and documents. God forbid us developers should waste time communicating with other human beings. Who needs the bandwidth of face-to-face interaction when you can just do a pull request?
If your problem is best solved with a direct talk, using the full bandwidth of a face-to-face interaction, go on and hold a proper meeting. But such problems are relatively few.
And yes, one should not waste time communicating with other human beings, both oneself's time and others' time. If something can be done without breaking the flow of your fellow developers, it should be done so.
The time freed by the improved efficiency can then be spent enjoying interaction with others.
Re: Manifesto for Async Software Development
#26I would add "docracy" - the person who is doing the work by default is making the calls.
Re: Manifesto for Async Software Development
#27This misses on the most important part of agile/scrum/lean... retrospectives. To understand lean, you have to understand its roots in operations management and lean production methods at Toyota and other companies. The whole purpose is not predictable planning, it's continuous process improvement. It's the process of improving your process. If you were doing agile or async right, you would start with a process or man…
It seems the opposite to me. There's nothing stopping you from continually improving processes under the async model. On the other hand, Scrum retrospectives are token at best because they assume the premises of Scrum. You can't adopt any reforms unless those reforms fit into the narrowly-tailored practices of Scrum. As such, any reforms that involve replacing the daily standup meeting, the sprint planning meeting, o…
I don't think Scrum is nearly that dogmatic in its posture or that inflexible in its prescriptions, but even if I'm wrong, maybe you should consider adopting Scrum-but-without-the-rigidity-you-think-it-has. Of course you can do as you please; you don't need a new capitalized term to make that true.
Re: Manifesto for Async Software Development
#28> Product owners can replace planning meetings by simply filing issues in the issue tracker, assigning priority, assigning them to people, and setting a release milestone. People will know what to work on by simply working on whatever the highest priority issue is in their queue. This goes against approximately everything I've learned about process in the last 10 years. In fact, I think there's literally nothing corr…
1.) This only works when you have a team full of self-motivated engineers that are each able to see the big picture (and they're all on-board with that big picture). Most successful startups have this team structure; occasionally big companies do (my positive experiences with this process were at Google), but once growth rates slow you typically start attracting people who just like to focus on one niche and do it well rather than worrying about the overall success of the project.
2.) It really helps to have the whole team colocated in one area. That gives everyone the tacit context that makes it all work. Yes, I know this goes against many of the other aims of the async manifesto.
3.) This works best on large projects where the deliverable is something that can be easily communicated. Visual redesigns and large refactorings are two good examples: you can say "You're done when the software looks like this interface mockup, with all the corner cases handled" or "You're done when all code conforms to the new API." It works worst on exploratory projects or things that require complicated algorithm design. I couldn't imagine using this to design, say, a new OS scheduler, and I tried using it (and eventually backed out) to develop Google's Authorship program but it was poorly suited for an exploratory project with vague success criteria. Oftentimes those projects are better off handed to a single developer, though.
4.) Priorities need to be rebalanced regularly - it was usually weekly or biweekly when I've seen this done successfully. And it has to be okay to just drop deprioritized work on the floor and assume it will never get done.
5.) Granularity isn't really a big issue. When you have a task whose granularity is too high, it becomes a cover bug: the person who takes it on treats their task as "Figure out all the subtasks that need to get done to achieve this", and pushes them onto the queue as dependencies with the same priority. Once this happens, the product owner may choose to deprioritize the whole lot of them if it looks like a lot of work for little benefit.
6.) The product owner is the point person, usually a tech lead or product manager. This does not preclude all the other developers from also taking ownership and responsibility for shipping the product; in a well-functioning team, that will happen. But there has to be someone responsible for interfacing with the rest of the organization or with the outside world, and responsible for ultimate delivery of the product. That's what they mean by "product owner".
7.) I've seen this work with both shared workqueues and personal workqueues, but it seems to work better with a shared workqueue, where pending tasks belong to the team as a whole rather than any one developer and people assign them to themselves only when they're actively working on them. The reason is because it load balances better and makes the team gel: instead of one person inevitably feeling overworked while another slacks off, you can get this amazing dynamic of people helping out and stretching themselves in any way they can. It makes it feel like the project belongs to the team as a whole rather than having someone tell you what to do. It also lessens the stress caused by having too much work to do or having personal issues get in the way.
8.) I'm a little surprised to see this in a manifesto on async development that explicitly discourages tribal knowledge. I've only seen this work in colocated teams with large amounts of tribal knowledge. I'm trying to think of what it would look like in a distributed team; the closest analogy I can imagine would be an open-source project with a public bugtracker, where product priorities aren't assigned by a "product owner" but rather by the number of people who say "When will this software package support feature X? I really need it to consider using this. Here's a patch."
9.) I've felt more engaged with projects using this style of task assignment than any other system I've encountered. It gives you rapid, immediate feedback on how fast you are progressing, a clear picture of what's left to do, and a sense of team camaraderie as you make shared progress together.
Re: Manifesto for Async Software Development
#29Re: Manifesto for Async Software Development
#30> Product owners can replace planning meetings by simply filing issues in the issue tracker, assigning priority, assigning them to people, and setting a release milestone. People will know what to work on by simply working on whatever the highest priority issue is in their queue. This goes against approximately everything I've learned about process in the last 10 years. In fact, I think there's literally nothing corr…
The examples you bring up are excellent examples of when to call a meeting. But those are the exceptions which prove the rule that you should call a meeting when needed, not by default.
Not every new feature or bug fix is so complex that it requires an hour long discussion to plan.