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YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?

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Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?

#132
post #67

Earlier quoted context omitted.

[deleted]

Presently, yes. However, it does not have the same long-term potential as Twitch. Snapchat is ephemeral, a trend.

Glad to see you're the leading authority on this matter. Tell me, from whence did you judge that Snapchat is "ephemeral"?

How did you manage to outplay the dozens of very smart, very experienced, and very successful VCs and investors that have spent dozens of man-hours thinking about whether they should or should not dump millions of dollars into Snapchat? You are aware, that, as of now, Snapchat has raised more than $100M total in funding, from initial seed to it's Series C, and that some of the biggest players in SV have offered to buy it for upwards of $4B? I'm quite shocked to see that your little quip regarding it's long-term potential has somehow out-qualified all of this money and time and thought that went into it's current state. Especially since investors value long term potential over everything else : the whole deal with economics is finding value before anyone else does, otherwise you're just a bandwagoner. Early bird gets the worm, so the most successful early birds are those that look the furthest for the worms with the highest long-term potential.

They berated Google for making a bad decision when they acquired YouTube and they called Facebook a trend that was just "MySpace for college kids". Maybe you're not in the right demographic for using Snapchat, so that's why you don't see it's long-term potential?

Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?

#133
post #13
post #3

If confirmed, this would definitely be a smart decision. Twitch will be extremely important in ecosystem development as e-sports break in the mainstream worldwide. Lots of engaged eyeballs. Google near monopoly on online video market bugs me though, community at large would benefit from multiple players and more competition.

One will argue that 'e-sports' already peaked in 2002.

Esports is far bigger now than it was 10 years ago. League Of Legends and Dota 2 are far bigger than the audeinces Starcraft or Counterstrike ever generated. Tournaments are now being held on sports stadiums in the US and EU. LoL world championships last year drew 35 million viewers, and filled the Staples Center in LA. The Dota 2 International tournament this year will likely top a $7 million prizepool, and sold out Key Arena in Seattle. Esports is just getting started.

Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?

#134
post #88

Earlier quoted context omitted.

On a back of the napkin calculation, how much outgoing throughput would one need to be able to stream to ten clients directly on say 720p (~30 frames per second)? I was wondering if it would be possible to create a set up where people can stream from home without any third party in between. Is that even possible for larger audiences?

Twitch currently accounts for ~1.5% of all U.S. bandwidth.

Very impressive number. Source?

Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?

#136
post #123

Earlier quoted context omitted.

I think it's important to take notice that Twitch's recent problems (the buffering problem, chat problems, the delay in general) are problems with their ability to cater to the big tournaments which causes me to really not be all that surprised if this turns out to be true. The ways they've handled the tournaments have really disillusioned many streamers. I don't know if there's any better way for them to have dealt…

Pretty sure the delay in general is due to them moving to a new system about a year or so ago.

It was to fix stuttering. Specifically in Europe.

Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?

#137
post #12

That’s sad. Less competition, worse both for those watching and making content. Makers of (gaming-related) content for YouTube – worried about the future of YouTube – have often already been relying on Twitch to provide them some stability, to stand on more than one leg. This competition also insured that YouTube couldn’t do literally anything. Makers of content had a place to go if things didn’t work out. This is a…

A lot of my "hardcore" gaming friends have been moving to http://beta.azubu.tv/ with all of Twitch's issues lately.

Azubu doesn't let the general public stream so there is nothing for them to "move" to. I also don't know what azubu's plan is once they run out of money to throw at popular streamers.

Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?

#138

Time for for Twitch V.2. in my opinion. There is so much copyrighted material on Twitch streamed by users, whether it games, music etc that it would throw youtube TM-auto filter into overdrive.

Ironically, most copyrighted music on twitch is basically a background process of a youtube video playing.

Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?

#139

Earlier quoted context omitted.

Presently, yes. However, it does not have the same long-term potential as Twitch. Snapchat is ephemeral, a trend.

Glad to see you're the leading authority on this matter. Tell me, from whence did you judge that Snapchat is "ephemeral"? How did you manage to outplay the dozens of very smart, very experienced, and very successful VCs and investors that have spent dozens of man-hours thinking about whether they should or should not dump millions of dollars into Snapchat? You are aware, that, as of now, Snapchat has raised more than…

Large amounts of funding have historically shown little correlation with success.
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