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Birdly – An attempt to fly with Oculus Rift [video]

birdly.zhdk.ch

31–39 of 39 posts

Re: Birdly – An attempt to fly with Oculus Rift [video]

#33
post #5

The best (and only) flying simulation I've ever experienced was on a ride at California Adventure, which was built inside a warehouse. Riders were locked into a seat (rows of about 6) and a projector turns on. Wind starts blowing, as the scenery changes below you. My favourite part of it though was when they tilted the seats back and forth, simulating g-force. Would love to see one of these happen for Oculus Rift, al…

I love this attraction. They have a duplicate at Epcot in Orlando called "Soarin'". I think an Oculus-concept could also be implemented for "Mission Space", which already simulates g-forces by way of centripetal force.

Mission space. OMG I was so sick after that ride. I really didn't know what I was letting myself in for.

Re: Birdly – An attempt to fly with Oculus Rift [video]

#34

I love the fan at the front. What a great touch. I wonder though if this can be done without hydraulics and based purely on a balanced board. So to dive you'd shift forward, the board will tilt and you'll get a sensation of diving. Or will this be too counter-intuitive to control?

I think the problem with that is that, as far as I know, birds use their limbs to control their flight, so the Birdly setup makes sense to me. Kind of inching my body forward or backward on a platform doesn't seem like it would give the right feeling. And how would you pull out of a sharp dive? I'm just imagining someone strapped into this thing face down and tilted way forward, and being kinda stuck there.

ok look, you wouldn't feel the Gees but its already looking fun.

Re: Birdly – An attempt to fly with Oculus Rift [video]

#35
post #31
post #3

what am i doing with my life?

Enjoying a place where you can learn about new technolgy, join interesting discussions and be mildly, intellectually entertained at the same time?

All I know is I'm not building badass bird simulation engines.

Re: Birdly – An attempt to fly with Oculus Rift [video]

#36

I'm surprised no one has mentioned the cost. I read somewhere they spent around $150,000 to create this. I thought that was extremely costly, but I don't know anything about this kind of stuff, so I'd like to see what you guys think.

Seems really costly; you can buy an KUKA industrial robot arm to use as a motion simulator for $50,000:

http://hackedgadgets.com/2010/08/12/kuka-robot-arm-turned-in...

Re: Birdly – An attempt to fly with Oculus Rift [video]

#37

I'm surprised no one has mentioned the cost. I read somewhere they spent around $150,000 to create this. I thought that was extremely costly, but I don't know anything about this kind of stuff, so I'd like to see what you guys think.

Source?

Re: Birdly – An attempt to fly with Oculus Rift [video]

#38

I'm surprised no one has mentioned the cost. I read somewhere they spent around $150,000 to create this. I thought that was extremely costly, but I don't know anything about this kind of stuff, so I'd like to see what you guys think.

Source?

Top comment on a reddit link:

"They paid 110.000 CHF (=$123 971,65) for that simulator/demo."

http://www.reddit.com/r/oculus/comments/21ljff/worlds_first_...

Re: Birdly – An attempt to fly with Oculus Rift [video]

#39

Do those motors on the "wings" actually simulate air resistance? For example would it be harder to push down on them coming out of a dive? I guess you could also simulate updrafts and downdrafts, maybe gliding on thermals like an eagle or vulture.

I wondered the same thing. Glad to see someone else asked first. I bet that would increase the realism a lot.
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