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2048, success and me

gabrielecirulli.com

161–170 of 233 posts

Re: 2048, success and me

#161

A couple of OT thoughts... 1) It was very odd seeing something go from the HN "new" page, to the front page, to seeing people talk about it on twitter, to hearing about it from friends who have no idea what a "github" is, to my mom asking me to help her download this new game all her friends are playing. I still don't know how I feel about it. And yes, for some reason I feel like I have some sort of ownership simply…

I think #5 is wrong. 2048 is based on numbers but has very little to do with math--you can play the game just as easily using only colors. At best students are learning the powers of two, and at worst they're wasting time they should've spent on chess or checkers, or basketball.

Try solving it algorithmically and you'll find plenty of ways to apply mathematical theorem.

http://stackoverflow.com/questions/22342854/what-is-the-opti...

Re: 2048, success and me

#162

A few thoughts as someone who has developed games for iOS, Android, and the web: In today's world, if you want to retain implicit ownership of your product's name, a simultaneous triple-platform release is not optional, it is required. It must be performed in precisely the following way, or your launch will fail: - Register your game's domain before announcing it to the public. - Next, upload your iOS app to iTunes C…

There is a reason we have the patent and copyright system ;)

Re: 2048, success and me

#163
post #143

Earlier quoted context omitted.

When 23 million people are talking about your little weekend project, you have changed the world. Maybe your definition of 'change the world' is too stringent. Squeezable ketchup bottles changed the world too. Instead of being so uptight about how people use the phrase why you don't you start trying to create your own impact?

Instead of being obsessed with entertainment and other forms of self gratification, it would be nice if people focused on important problems with actual historical consequence.

What if, 50 years from now, game design textbooks talk about 2048 and how it became a near instant hit in the early 2000s?

Re: 2048, success and me

#164
Thinking about this dilemma it seems to me it would have been better/faster/easier/more ethical to add an affiliate link to the 'original' threes app. That way everyone wins. And while that was there start work on the definitive 2048 app *(maybe even collaborate with the threes creators to get that out faster).

Re: 2048, success and me

#165
post #143

Earlier quoted context omitted.

When 23 million people are talking about your little weekend project, you have changed the world. Maybe your definition of 'change the world' is too stringent. Squeezable ketchup bottles changed the world too. Instead of being so uptight about how people use the phrase why you don't you start trying to create your own impact?

Instead of being obsessed with entertainment and other forms of self gratification, it would be nice if people focused on important problems with actual historical consequence.

So, instead of engaging in some harmless recreation, you reckon it's morally superior to go on Hacker News and chastise people for engaging in harmless recreation?

I think instead of being obsessed with criticizing others, it would be nice if people focused on just about anything else in the world.

Games are not the loftiest goal in the world, but they do make people happy and engage their minds. Not everyone is going to cure cancer, and it is not reasonable to criticize them for not being that person. Yes, curing cancer would be grand, but we need plumbers too. Just because something isn't historically significant doesn't mean it isn't significant.

Re: 2048, success and me

#166
post #165
post #143

Earlier quoted context omitted.

Instead of being obsessed with entertainment and other forms of self gratification, it would be nice if people focused on important problems with actual historical consequence.

So, instead of engaging in some harmless recreation, you reckon it's morally superior to go on Hacker News and chastise people for engaging in harmless recreation? I think instead of being obsessed with criticizing others, it would be nice if people focused on just about anything else in the world . Games are not the loftiest goal in the world, but they do make people happy and engage their minds. Not everyone is goi…

I'm not criticizing them for what they do, I'm criticizing them for the whole wooo I'm changing the world arrogance. Take it down a notch and get some perspective.

Re: 2048, success and me

#167
post #87

Earlier quoted context omitted.

Regarding point 1, to add to that weirdness, all of this closely followed the massive App Store success of Threes, which 2048 is nearly a clone of (and I understand that Threes is nearly a clone of another earlier game).

Threes! was the original, not "nearly a clone".

I wasn't sure, but I thought that there was an even older game that was extremely similar to 2048 and Threes. I remember people got upset when the Threes developers accused 2048 of cloning them [0], because they thought Threes was itself a clone of something earlier.

[0] http://asherv.com/threes/threemails/#letter

Re: 2048, success and me

#169

Earlier quoted context omitted.

Regarding your Phonegap remarks in last paragraph. Are the described problems in Phonegap or in Phonegap Build? What about local Cordova?

The xml manifest bug I was referring to was introduced in the release build of Cordova 3.4.0. Here is a sample of some of the confusion caused at the time: https://groups.google.com/forum/#!topic/phonegap/ahzIwbUqr4A Adobe apparently blindly tosses the current release build of Cordova into Phonegap without testing for bugs. The existence of a bug was not hard to see: During the Android build process, one would see "R…

Thanks for the details!

Re: 2048, success and me

#170

A couple of OT thoughts... 1) It was very odd seeing something go from the HN "new" page, to the front page, to seeing people talk about it on twitter, to hearing about it from friends who have no idea what a "github" is, to my mom asking me to help her download this new game all her friends are playing. I still don't know how I feel about it. And yes, for some reason I feel like I have some sort of ownership simply…

5: While there may not be that much use for memorising and recognising powers of 2, it's still something that, oddly enough, a lot of CS students seem to struggle with. 2048 could be perfect for that purpose.

Now if there was only a game, similarly simple and addictive, that implicitly taught how logic gates work, maybe we wouldn't be so far from having everyone have a basic idea of how computers work... I believe that the best type of learning is implicit, so there's certainly a lot of potential here. Your observation also shows this characteristic that some people just hate being explicitly taught and can't seem to learn that way, but get them to do something they enjoy and is also designed to teach, and they learn surprisingly quickly without realising it.

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