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2048, success and me

gabrielecirulli.com

61–70 of 233 posts

Re: 2048, success and me

#61
I'd be tempted to create the phone app but have any proceeds go to charity - that way you take the opportunity, gain kudos, avoid greed, and give something positive to the world. Perhaps also including a prominent link to Threes as an acknowledgement of their founding status and to help drive the popularity of their original app. That said, if to do that you need to put your regular income stream on hold to focus on the project, I can understand not going that route.

Re: 2048, success and me

#62
post #34

Earlier quoted context omitted.

What about those without data plans? Wouldn't it let them play 2048 when without Wifi?

HTML5 AppCache could be used to easily allow offline play.

On my Android phone, it seems to aggressively cache "web apps", so after I added it to my home screen, I've been able to play it when out of Wi-Fi and data reception.

Re: 2048, success and me

#63
post #5

it's kind of sad that so many people insist on a native app. 2048 has always worked great on my nexus 7 just using a browser, there's no need for an app. Developers shouldn't be forced to put in extra work porting webpages to native code just to ensure they don't get overrun by cheap clones in various platform's app stores.

It eats the battery on my tablet and phone.

Re: 2048, success and me

#64

A couple of OT thoughts... 1) It was very odd seeing something go from the HN "new" page, to the front page, to seeing people talk about it on twitter, to hearing about it from friends who have no idea what a "github" is, to my mom asking me to help her download this new game all her friends are playing. I still don't know how I feel about it. And yes, for some reason I feel like I have some sort of ownership simply…

I think #5 is wrong. 2048 is based on numbers but has very little to do with math--you can play the game just as easily using only colors. At best students are learning the powers of two, and at worst they're wasting time they should've spent on chess or checkers, or basketball.

Re: 2048, success and me

#65

A couple of OT thoughts... 1) It was very odd seeing something go from the HN "new" page, to the front page, to seeing people talk about it on twitter, to hearing about it from friends who have no idea what a "github" is, to my mom asking me to help her download this new game all her friends are playing. I still don't know how I feel about it. And yes, for some reason I feel like I have some sort of ownership simply…

> [...]we need to remember that (hubris aside) what we do everyday, even if it's just a side project we did for fun one evening, has the potential to change the world in an instant[...]

Really? So '2048' changed the world. I have this feeling that developers change the world more often than Cartoon/TV-heros save thew world these days. How many apps away from world peace?!

ps. Developers are the only group of people who are so disillusioned to collectively think that their products change the world. That Steve Jobs destroyed 3 generations with 1 phrase.

NOTE: nothing wrong with the app-creator. I'm really happy for him, it's just that every time I read about a developer who changed the world (writing an application) I wanna burn my eyes on a brazier.

Re: 2048, success and me

#66
post #13

Thanks to the help of my parents and my friends, I realized that the only way to get over this without feeling like I had missed an opportunity would be to embrace it and produce an app. I wouldn’t be doing it for profit, though. In fact, that is not what matters to me. I'm slightly confused, because he repeatedly states that profit is not a motivator, but then that menu screenshot of the app shows a "Remove Ads" but…

I totally see where the OP is coming from. 12 years ago, I built a site I had absolutely zero intentions of making money from. I had an interest in an upcoming video game, and thought it would make a perfect mate for an online community. So I reached out and found a talented guy online that was also interested in the game and also had the skills that I didn't (web design), and in a couple months, we launched. After a…

I assume the site is what is listed in your bio? Nice work. Is it a full time job sized income or some nice money on the side?

Re: 2048, success and me

#67
It's a shame it's not a truly native app. Input response is very sluggish even on my LG G2 (high-end phone with a Snapdragon 800).

Re: 2048, success and me

#69
post #13

Thanks to the help of my parents and my friends, I realized that the only way to get over this without feeling like I had missed an opportunity would be to embrace it and produce an app. I wouldn’t be doing it for profit, though. In fact, that is not what matters to me. I'm slightly confused, because he repeatedly states that profit is not a motivator, but then that menu screenshot of the app shows a "Remove Ads" but…

[deleted]

Re: 2048, success and me

#70
I understand where he is coming from about the stress and the relief he felt when he renounced the idea of developing it for mobile.

I think the lesson we can all learn is that we should do both, reduce stress and pursue the goal, otherwise it might be too late and you might regret it for the rest of your life. Someone he knows could have developed the mobile app for him. He could have offered them money right away or a percentage of profit. If he doesn't know anyone, I'm pretty sure any company would have jumped at the chance if they were offered a reasonable percentage.

Even if you are blocked, at times of stress try to think of what the possible alternatives available to you are. Write them down on paper, cross them out, write them again until you are happy with your final decision.

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