Live data from Hacker News

Show HN: My first Ludum Dare entry, online multiplayer game Hide-n-Stab

54.244.244.60

51–57 of 57 posts

Re: Show HN: My first Ludum Dare entry, online multiplayer game Hide-n-Stab

#51

I had to limit the game to 100 simultaneous players. It seems there are always more people who want to play, so I set up a second server at http://54.186.236.169 - this server should have lower latency, but also fewer people. Consider switching!

Page doesn't load.

Re: Show HN: My first Ludum Dare entry, online multiplayer game Hide-n-Stab

#53
post #41

Earlier quoted context omitted.

You'll need to run "lime setup linux" to build the lime.ndll file and then copy it into the hide-n-stab directory. edit because I can't reply to your comment: yes, the client also uses the values in Defs.hx. It's likely a Flash security issue due to running it locally. Try adding "-Dnetwork-sandbox" to the command in the Makefile which builds the flash client.

Okay the server seems to run now, but the client gives a black screen. When using `make flash` (without -final) it does show "Masks", "output:" and "-- HaxePunk 2.6.0-dev --", but still no game. Does the flash client also use the values in src/hiddenstab/Defs.hx?

How's it going?

Re: Show HN: My first Ludum Dare entry, online multiplayer game Hide-n-Stab

#54
Great job! Do you have any plans for keeping this up long term?

I managed to play for a while yesterday before it got HN'd (can we say that now instead of slashdotted?) and was looking for a temporary diversion but it does not seem to be functioning properly any more.

Re: Show HN: My first Ludum Dare entry, online multiplayer game Hide-n-Stab

#55
post #53
post #41

Earlier quoted context omitted.

Okay the server seems to run now, but the client gives a black screen. When using `make flash` (without -final) it does show "Masks", "output:" and "-- HaxePunk 2.6.0-dev --", but still no game. Does the flash client also use the values in src/hiddenstab/Defs.hx?

How's it going?

Still not working. It seems to compile, but I don't know what to do with the black screen that the client gives. Compile errors are googleable, but I don't feel like digging into code in some language that I have never used. I wouldn't know how to do console.log nor where to read the console log.

Re: Show HN: My first Ludum Dare entry, online multiplayer game Hide-n-Stab

#56

Great job! Do you have any plans for keeping this up long term? I managed to play for a while yesterday before it got HN'd (can we say that now instead of slashdotted?) and was looking for a temporary diversion but it does not seem to be functioning properly any more.

I'm working on fixing some bugs and adding a few new features, then I'll post it somewhere more permanent like Kongregate. I'll be sure to announce when I do.

Re: Show HN: My first Ludum Dare entry, online multiplayer game Hide-n-Stab

#57

Last weekend for the Ludum Dare 48 hour game competition "Beneath the Surface," I created an online stealth game. Building even a simple multiplayer game in 48 hours was a very ambitious goal but I'm very pleased that I was able to pull it off. In Hide-n-Stab, everyone looks alike, but some characters are harmless NPCs while others are fellow players like yourself. Your goal is to find other players and kill them by…

I like this type of game, reminds me of Spy Party. Suggestion: don't allow the characters to walk through each other. If a player tries to stab you and fails, the fight just becomes walking through each other and trying to turn around fast enough to stab the other guy in the back, which isn't really fun or strategic.

Yeah, honestly it reminds me of what spy party had the potential to be. I haven't played it in a while, but it was really a disappointment.
Post reply on HN