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Show HN: My first Ludum Dare entry, online multiplayer game Hide-n-Stab

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Re: Show HN: My first Ludum Dare entry, online multiplayer game Hide-n-Stab

#41
post #37

Earlier quoted context omitted.

Did all you said, modded the openfl version to 1.3.0, then the following: - Running command: haxe bin/linux64/cpp/haxe/release.hxml -D HXCPP_M64 src-client/hidenstab/Client.hx:66: characters 8-21 : sys.net.Socket has no field endian src-client/hidenstab/Client.hx:83: characters 15-36 : sys.net.Socket has no field bytesAvailable src-client/hidenstab/Client.hx:84: characters 15-36 : sys.net.Socket has no field bytesAva…

You'll need to run "lime setup linux" to build the lime.ndll file and then copy it into the hide-n-stab directory. edit because I can't reply to your comment: yes, the client also uses the values in Defs.hx. It's likely a Flash security issue due to running it locally. Try adding "-Dnetwork-sandbox" to the command in the Makefile which builds the flash client.

Okay the server seems to run now, but the client gives a black screen. When using `make flash` (without -final) it does show "Masks", "output:" and "-- HaxePunk 2.6.0-dev --", but still no game. Does the flash client also use the values in src/hiddenstab/Defs.hx?

Re: Show HN: My first Ludum Dare entry, online multiplayer game Hide-n-Stab

#42

It seems like there is no advantage to being stealthy -- sure, a stabbing action gives you away as a real player, but it also allows you to move faster than hidden players who, seeing you revealed, might try to distance themselves from you.

Agree that it almost makes more sense to make stealth mode fast and stab mode slow.

Re: Show HN: My first Ludum Dare entry, online multiplayer game Hide-n-Stab

#43
Nice game, very addictive.

As a fellow developer I wrote a quick article on your game (http://www.uppskattat.se/articles/hide-n-stab). I hope you'll get some visitors.

You should think of having some domain, I think most non-IT people are suspicious against ip-addresses. Hit me up if you want me to add some credits for you or if you change the hostname to something else.

Re: Show HN: My first Ludum Dare entry, online multiplayer game Hide-n-Stab

#44

Nice game, very addictive. As a fellow developer I wrote a quick article on your game ( http://www.uppskattat.se/articles/hide-n-stab ). I hope you'll get some visitors. You should think of having some domain, I think most non-IT people are suspicious against ip-addresses. Hit me up if you want me to add some credits for you or if you change the hostname to something else.

Glad you enjoyed it, and thanks for the article! This is just a temporary home for the game. Once the competition is over, I'm planning on polishing it up and posting it on Kongregate or somewhere similar.

Re: Show HN: My first Ludum Dare entry, online multiplayer game Hide-n-Stab

#45
I had to limit the game to 100 simultaneous players. It seems there are always more people who want to play, so I set up a second server at http://54.186.236.169 - this server should have lower latency, but also fewer people. Consider switching!

Re: Show HN: My first Ludum Dare entry, online multiplayer game Hide-n-Stab

#46

Nice game, very addictive. As a fellow developer I wrote a quick article on your game ( http://www.uppskattat.se/articles/hide-n-stab ). I hope you'll get some visitors. You should think of having some domain, I think most non-IT people are suspicious against ip-addresses. Hit me up if you want me to add some credits for you or if you change the hostname to something else.

Glad you enjoyed it, and thanks for the article! This is just a temporary home for the game. Once the competition is over, I'm planning on polishing it up and posting it on Kongregate or somewhere similar.

Cool, when that happens and if you remember and care about it it hit me up and I will update the article.

Re: Show HN: My first Ludum Dare entry, online multiplayer game Hide-n-Stab

#48

Last weekend for the Ludum Dare 48 hour game competition "Beneath the Surface," I created an online stealth game. Building even a simple multiplayer game in 48 hours was a very ambitious goal but I'm very pleased that I was able to pull it off. In Hide-n-Stab, everyone looks alike, but some characters are harmless NPCs while others are fellow players like yourself. Your goal is to find other players and kill them by…

occasionally my character will start moving in a direction until the reach an edge, and I cannot make them move other than to stab or make the other animation, and I have to reset the page, because even if the char dies, usually it will not accept the c as input, or the char will immediately be stuck in one place upon respawning.

This seems to maybe not be happening any more though. Maybe you fixed it? Or maybe it was just due to traffic.

Also, the highest score I've gotten is 22, though that streak started with only 6 other players (and ended with 10 or 12).

Re: Show HN: My first Ludum Dare entry, online multiplayer game Hide-n-Stab

#49
post #48

Last weekend for the Ludum Dare 48 hour game competition "Beneath the Surface," I created an online stealth game. Building even a simple multiplayer game in 48 hours was a very ambitious goal but I'm very pleased that I was able to pull it off. In Hide-n-Stab, everyone looks alike, but some characters are harmless NPCs while others are fellow players like yourself. Your goal is to find other players and kill them by…

occasionally my character will start moving in a direction until the reach an edge, and I cannot make them move other than to stab or make the other animation, and I have to reset the page, because even if the char dies, usually it will not accept the c as input, or the char will immediately be stuck in one place upon respawning. This seems to maybe not be happening any more though. Maybe you fixed it? Or maybe it wa…

I (hopefully) just fixed that movement bug. Good to hear that it doesn't seem to be happening any more.

22 is great! My record is somewhere in the 30's, and I've been playing for a week :)

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