Earlier quoted context omitted.
Source is available here: https://github.com/bendmorris/hide-n-stab Both the client and server are written in Haxe, which is compiled to Flash (for the client) and Neko VM bytecode (for the server).
I like the game its ideas but why are you still actively developing and encouraging others to develop in Flash? I don't want to come over as offensive, but it is a dead platform. Uncertain what the LD-jury judges on, but they should incorporate technology stack in the final results. In your case, you would get a few points off for using Flash.
Show HN: My first Ludum Dare entry, online multiplayer game Hide-n-Stab
21–30 of 57 posts
Re: Show HN: My first Ludum Dare entry, online multiplayer game Hide-n-Stab
#22Re: Show HN: My first Ludum Dare entry, online multiplayer game Hide-n-Stab
#23Re: Show HN: My first Ludum Dare entry, online multiplayer game Hide-n-Stab
#24Edit: It is so frustrating. I stand at exactly (pixel-perfect) the same height as someone else. I stab him so that my knife ends directly in the middle of the other player. It does nothing. I try again, this time going to the right a bit (so move to the right, then look to the left so that I stab towards him). This time the knife ends around where his sprite begins. At the same time he does one stab and I die. Why do I die and never someone else? Is this lag or something and has he stabbed me ten seconds ago? Is anyone getting scores of over 1 or 2?
Re: Show HN: My first Ludum Dare entry, online multiplayer game Hide-n-Stab
#25For God's sake fix that collision detection. I try to stab someone and someone tries to stab me, we are going through each other and standing on top of each other and still stabbing, and nothing happens. Edit: It is so frustrating. I stand at exactly (pixel-perfect) the same height as someone else. I stab him so that my knife ends directly in the middle of the other player. It does nothing. I try again, this time goi…
Re: Show HN: My first Ludum Dare entry, online multiplayer game Hide-n-Stab
#26It's a fun and interesting idea, but it's loading about one time in three for me. When it does, it frequently crashes, resets, or simply won't let me move. The rest of the time it's various asset loading errors and other problems. I know the HN hug of death is hard to avoid, but there are a lot of other bugs going here also.
Re: Show HN: My first Ludum Dare entry, online multiplayer game Hide-n-Stab
#27For God's sake fix that collision detection. I try to stab someone and someone tries to stab me, we are going through each other and standing on top of each other and still stabbing, and nothing happens. Edit: It is so frustrating. I stand at exactly (pixel-perfect) the same height as someone else. I stab him so that my knife ends directly in the middle of the other player. It does nothing. I try again, this time goi…
You can only stab from behind, so that might explain the trouble you're having.
Edit: yes that's it
Re: Show HN: My first Ludum Dare entry, online multiplayer game Hide-n-Stab
#28Re: Show HN: My first Ludum Dare entry, online multiplayer game Hide-n-Stab
#29You are almost invulnerable running around constantly attacking and when someone decides to kill you in this mode it is very random who dies, usually best connection wins. This could be easily fixed not by improving the lag, but by improving the gameplay.
I think you shouldn't be able to attack again until the reveled mode ends. Otherwise, once revealed, the game become run and attack.
Re: Show HN: My first Ludum Dare entry, online multiplayer game Hide-n-Stab
#30Last weekend for the Ludum Dare 48 hour game competition "Beneath the Surface," I created an online stealth game. Building even a simple multiplayer game in 48 hours was a very ambitious goal but I'm very pleased that I was able to pull it off. In Hide-n-Stab, everyone looks alike, but some characters are harmless NPCs while others are fellow players like yourself. Your goal is to find other players and kill them by…