Contrast that with the front end/back end metaphor of the early internet, which was very easy for people to understand. It perfectly matched the way they had interacted with their bank, or command line tools, or even television. Hard to get much simpler than that!
I think where MVC went wrong is that it tried to bring a portion of the back end (the model) into the front end (the view) and call it a “controller” without effectively explaining what that meant. To me, backbone.js seemed like mainly a cache of the server. As in, there are a multitude of other ways to do what it does, from XMLHttpRequest, to a nested iframe, to just manually writing a bunch of javascript that encodes the controller. I found that it simplified the easy work of translating from a rest API to objects, but did almost nothing for the hard work of choreographing how all the parts worked together. I never got far with Angular.js but my impression of it is that it replaces one complex choreography for another.
My hunch is that the solution to all of this is a better data-object mapping that removes most of the code and works more like a graph, the way MS Access or Filemaker do, since most of the web is just CRUD apps anyway. The message passing of objective-c is an ok way to accomplish this, but it needs to be generalized and will probably work more like the Actor model:
https://en.wikipedia.org/wiki/Actor_model
So MVC will be replaced with automatons that run in their own sandboxes and interact with each other through explicitly specified channels, the way that Go works. A high level example of this is that you wouldn’t encode a select box to be enabled/disabled based on a boolean in some JSON, but that the select box would simply be inaccessible for certain data because its container actor would be in another state. If you think about this, it mirrors how unix works, with a set of very simple functions and permissions that dictate what can do what. I was first exposed to this style of programming in HyperCard back in the 80s, then later in Flash and Unity. One thing I would change about it today though is to remove the notion of time so that it works like MS Excel or functional programming, so that all of the states can be exercised and unit tests basically become an enumeration of all the states you want the program to arrive at.