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Show HN: Mowbly – Open source enterprise mobile SDK

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1–6 of 6 posts

Re: Show HN: Mowbly – Open source enterprise mobile SDK

#2
Your landing page looks awesome on a desktop PC, but parallax on mobile devices is difficult and there are some other things, which would improve the experience on smartphones: http://i.imgur.com/mfxFg7v.jpg

Because isn't that part of the thing you are trying to sell?

Re: Show HN: Mowbly – Open source enterprise mobile SDK

#3

Your landing page looks awesome on a desktop PC, but parallax on mobile devices is difficult and there are some other things, which would improve the experience on smartphones: http://i.imgur.com/mfxFg7v.jpg Because isn't that part of the thing you are trying to sell?

Founder here, thanks & yes you are right, we will update it shortly

Re: Show HN: Mowbly – Open source enterprise mobile SDK

#5
post #4

You shouldn't really call it cross platform when it only supports iOS and Android.

We have started our open source process this month and released iOS and Android (see Roadmap in Github). The product however has been in the market from Jan 2012. You can try it out from all the market places

iOS - https://itunes.apple.com/us/app/mowbly/id606846482

Android - https://play.google.com/store/apps/details?id=com.cloudpact....

Windows - http://www.windowsphone.com/en-in/store/app/mowbly/69e09a71-...

Blackberry - http://appworld.blackberry.com/webstore/content/26236875/

We have even been tweeted by the Firefox team for the Firefox support http://4.bp.blogspot.com/-EHi3NJRtiO8/UYJJ5P3TGeI/AAAAAAAAAB...

http://blog.cloudpact.com/2013/05/mowbly-on-firefox-os.html

Re: Show HN: Mowbly – Open source enterprise mobile SDK

#6
post #3

Your landing page looks awesome on a desktop PC, but parallax on mobile devices is difficult and there are some other things, which would improve the experience on smartphones: http://i.imgur.com/mfxFg7v.jpg Because isn't that part of the thing you are trying to sell?

Founder here, thanks & yes you are right, we will update it shortly

Minor glitch, updated now