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Will you drown?

game.notch.net

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Re: Will you drown?

#93
post #71

This is great... I love the way it lays out popular ways of narrativizing our lives and making sense of what we need to be content. This game captures a popular narrative and popular needs, but it's also a great starting point for ruminating on how we differ from each other. For example, some of us may have little ambition or no pressing need to create and yet may be perfectly content. We should recognize our own nee…

For me, the game is more about the increasing complexity of life and the difficulty in managing it. As a toddler, all you had tow worry about was play and learn.

Pretty soon, you add in jobs, worries, lovers, heartbreaks, friendships, losing friends, money, self esteem, etc. And the more you try to optimize one area, the more you neglect the other areas, and the game becomes increasingly difficult to balance, just like life itself.

What a beautiful piece of art.

Re: Will you drown?

#94
I played this for a while with redshift on, and so didn't realize that the requirements for needs were listed (in invisible red).

I think it may have actually made the game better in some ways.

Re: Will you drown?

#95
post #14

Earlier quoted context omitted.

For me it ended in my death, with no hope left. It might be a slight timing problem (e.g. play around with the interval and see what happens)

I died with hope!! Also, I noticed that something compounded to solve if you had more of them, notably stress. When you only had 1, it was instantaneous to solve. If you had more than one, the percent counter took time

Noticed that too - thought it was pretty significant.

Re: Will you drown?

#99
post #63

Boiling every experience in life to make it nearly meaningless and lack any glimpse of context will eventually become depressing and appear highly relatable to others. Someone get this man some help.

Is it possible that he is not the one who needs help?

Edgy.
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