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Show HN: My first project – Football voting app built in RubyMotion

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Re: Show HN: My first project – Football voting app built in RubyMotion

#53
post #48

Earlier quoted context omitted.

awesome, what's your twitter handle or website? I was thinking the webview might be the simplest way to go. I wonder if you get any extra functionality by tying into iOS's facebook/twitter stuff? Might be easier for things like "post to facebook" and the like.

Yeh I think it would be easier eventually. I struggled trying to implement it though looking at objective-c. Its on my to-do list

I've found stuff like this https://github.com/aaronfeng/facebook-auth-ruby-motion-examp... but I haven't actually tried implementing anything yet.

Re: Show HN: My first project – Football voting app built in RubyMotion

#54
post #49

Earlier quoted context omitted.

Did you try promotion at all? I've made a few toy apps with RMQ and now have been trying Promotion. I think I'm going to stick with Promotion but would love to hear anyone's experience with the various frameworks.

I've not got round to Promotion yet. I'm really enjoying RMQ though and would be hard to move away from it!

Definitely stay with what works and obviously RMQ is working for you!

Re: Show HN: My first project – Football voting app built in RubyMotion

#55
There's one thing I totally disliked: I hate when I need to login as the very first required step. I (may) still don't know what the app does and I already have to login or create an account. To me, that's a bad user experience and in general I uninstall apps that do that. Very few apps really need the user to be logged in from moment zero. I would suggest to let the user see what the app is for, so he feels by himself how cool it'd be to have an account to use the app at its 100%.

Re: Show HN: My first project – Football voting app built in RubyMotion

#56
post #55

There's one thing I totally disliked: I hate when I need to login as the very first required step. I (may) still don't know what the app does and I already have to login or create an account. To me, that's a bad user experience and in general I uninstall apps that do that. Very few apps really need the user to be logged in from moment zero. I would suggest to let the user see what the app is for, so he feels by himse…

I understand this argument but I don't believe it is a slam dunk. On the web, a user has invested nothing other than a click or possibly typing a url. On mobile, a user has already downloaded and installed the app. They have more invested, so you would think, are more likely to create an account.

That being said, you are certainly making the "funnel" smaller at the top but possibly the slope of the edges are more forgiving to the app developer as the user progresses down the conversion funnel?

Re: Show HN: My first project – Football voting app built in RubyMotion

#57
post #41

Earlier quoted context omitted.

awesome. I loved RMQ. I can't imagine the level of detail in your cell stylesheets though :) looks fantastic.

Offtopic question: I created RMQ, what specifically do you love, what do you think needs improvement?

Just to chime in, I've been using rubymotion for a couple weeks and used RMQ for some toy apps. I now have switched to Promotion. I may come back to RMQ but my goal is the quickest path to an MVP on iOS. It seems Promotion is a bit easier (as I have no prior iOS experience) but I could be wrong.

I think RMQ seemed really great, and I do think I could get where I'm going using it (but maybe a little slower). If I recall, working with tableviews is where I switched to Promotion. Tableviews are dead simple for Promotion. I saw your video on the more complex view (the name is escaping me at the moment) but I am generally going to be using the tableview.

At the end of the day, none of the offerings have solid documentation (with examples!). For my needs, Promotion (so far) happened to have the documentation and examples in the places I needed it. I would definitely switch to a framework if it had easier to use docs and examples, but that's just me. I'm not a typical developer (computational physicist and musician turned web/mobile dev).

Re: Show HN: My first project – Football voting app built in RubyMotion

#58
post #55

There's one thing I totally disliked: I hate when I need to login as the very first required step. I (may) still don't know what the app does and I already have to login or create an account. To me, that's a bad user experience and in general I uninstall apps that do that. Very few apps really need the user to be logged in from moment zero. I would suggest to let the user see what the app is for, so he feels by himse…

I understand this argument but I don't believe it is a slam dunk. On the web, a user has invested nothing other than a click or possibly typing a url. On mobile, a user has already downloaded and installed the app. They have more invested, so you would think, are more likely to create an account. That being said, you are certainly making the "funnel" smaller at the top but possibly the slope of the edges are more for…

I don't know. I know apps requiring login as step zero have a higher rate of "installdeletes" (I myself do that usually). Not sure if the users who actually decide to stay (so, to login) are then "better users". It could be. It actually makes sense. But I have no data about that tbf.

Re: Show HN: My first project – Football voting app built in RubyMotion

#59
post #31

Really great idea and looks like it it well executed. On a side note, I really enjoy the new turn of HN moderation which let a lot more of cool project / show HN rise to the front page. Good job bg23!

Or google, intitle:show hn site:news.ycombinator.com
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