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LibGDX 1.0 released

badlogicgames.com

1–10 of 35 posts

Re: LibGDX 1.0 released

#2
Good timing! I just started working with libGDX yesterday with my little brother. We decided it would be better to use it than roll our own Java framework and I think that was the right choice. It's been fairly straight-forward to work through the install and demo game located here: https://github.com/libgdx/libgdx/wiki/A-simple-game

Re: LibGDX 1.0 released

#3
I found LibGDX to be an incredible framework to quickly iterate with. I really miss working with it as much as I did in 2012. The core developers are some really great guys who are always willing to lend a hand. I probably wouldn't have finished Droid Towers if it wasn't for their continued encouragement.

Re: LibGDX 1.0 released

#4
Been working with LibGDX since 2010 - I still remember buying the Newton physics game on my Motorola Droid. This was the best 2D Android game engine back then, and it still is in my opinion :) Congrats to the devs!

Re: LibGDX 1.0 released

#5
I used this framework back on version 0.95 for a school project. We started late (of course) and got stuck on an API call that we could not figure out. Emailed a dev at like 10 or 11pm and got a response. Act of heroism...

Re: LibGDX 1.0 released

#7
post #6

I would love to use this with clojure!

You can. https://github.com/libgdx/libgdx/wiki/Using-libgdx-with-Cloj... (Bounce Away is a pretty fun game that uses both.) The problem I'm waiting for someone else to solve though (and maybe I'll just make it a side-project one day...) is a more idiomatic Clojure interface to LibGDX. Something like PyGame would be pretty sweet too, though PyGame is wrapped around SDL and the whole "blitting" pattern of getting stuff to the screen (which doesn't care if you're writing functional, oop, or procedural code) doesn't really work outside of 2D games.

Re: LibGDX 1.0 released

#8
post #7
post #6

I would love to use this with clojure!

You can. https://github.com/libgdx/libgdx/wiki/Using-libgdx-with-Cloj... (Bounce Away is a pretty fun game that uses both.) The problem I'm waiting for someone else to solve though (and maybe I'll just make it a side-project one day...) is a more idiomatic Clojure interface to LibGDX. Something like PyGame would be pretty sweet too, though PyGame is wrapped around SDL and the whole "blitting" pattern of getting stuff…

wait no more (I haven't tried it)? https://github.com/oakes/play-clj

Re: LibGDX 1.0 released

#9
post #7

Earlier quoted context omitted.

You can. https://github.com/libgdx/libgdx/wiki/Using-libgdx-with-Cloj... (Bounce Away is a pretty fun game that uses both.) The problem I'm waiting for someone else to solve though (and maybe I'll just make it a side-project one day...) is a more idiomatic Clojure interface to LibGDX. Something like PyGame would be pretty sweet too, though PyGame is wrapped around SDL and the whole "blitting" pattern of getting stuff…

wait no more (I haven't tried it)? https://github.com/oakes/play-clj

Thanks for mentioning my project. I just updated it tonight to support 1.0!
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