Live data from Hacker News

HabitRpg: A habit building app that treats your life like a game

habitrpg.com

21–30 of 52 posts

Re: HabitRpg: A habit building app that treats your life like a game

#23
I would go for this if the Dailies and Todos tied into my ticket systems and email somehow -- maybe make it a social button "Send task to HabitRPG"? Email could be sending it to an email (username@habitrpg.com?) like a lot of ticketing systems support.

And is there an app?

Re: HabitRpg: A habit building app that treats your life like a game

#24
post #14

This is awesome, I'm really looking forward to digging into this. I have a similar app at https://metamorf.us , which gamifies social interactions to improve social skills. Metamorfus is wicked young and has a long way to go, but the goal is to have it as engaging and cool as HabitRPG.

I like the idea of metamorf.us a lot, but it seems to me to be solely focused on social anxiety. Do you have plans to expand out of that?

Re: HabitRpg: A habit building app that treats your life like a game

#27
post #24
post #14

This is awesome, I'm really looking forward to digging into this. I have a similar app at https://metamorf.us , which gamifies social interactions to improve social skills. Metamorfus is wicked young and has a long way to go, but the goal is to have it as engaging and cool as HabitRPG.

I like the idea of metamorf.us a lot, but it seems to me to be solely focused on social anxiety. Do you have plans to expand out of that?

What other ideas did you have in mind?

The "do challenges to improve" concept is pretty widely applicable. So far social anxiety is our focus as the whole team that made metamorfus suffers from it.

We do have visions of making sister sites based on the metamorfus codebase for professional development, the honey badger movement, no more mr. nice guy movement, etc. That would be a long ways off (if ever), as metamorfus itself is at MVP quality at best right now and is just a side project for us.

Re: HabitRpg: A habit building app that treats your life like a game

#28
post #16

This interface paradigm has, I believe, become known as gamification ; an example from another domain, language learning, would be Duolingo[0]. Engaging as such applications are with their stimulus of powerful primordial triggers, they all too often transport not just a game's gratifying aspects into the problem domain (todo lists, in this case), but also the gaming mindset, resulting in terribly linear interfaces an…

My first response to the article title was "I've already gamified my habits - I use org-mode". Trying to check off as many yellows (and reds!) every day as possible, not-breaking-the-chain by continuing the green line. It's sad, but it does give me a warm fuzzy feeling.

Of course, to each his own; many can't understand how anyone could stand to play nethack, which is about the level of "gamification" of org-mode currently.

Re: HabitRpg: A habit building app that treats your life like a game

#29
post #16

This interface paradigm has, I believe, become known as gamification ; an example from another domain, language learning, would be Duolingo[0]. Engaging as such applications are with their stimulus of powerful primordial triggers, they all too often transport not just a game's gratifying aspects into the problem domain (todo lists, in this case), but also the gaming mindset, resulting in terribly linear interfaces an…

My first response to the article title was "I've already gamified my habits - I use org-mode". Trying to check off as many yellows (and reds!) every day as possible, not-breaking-the-chain by continuing the green line. It's sad, but it does give me a warm fuzzy feeling. Of course, to each his own; many can't understand how anyone could stand to play nethack, which is about the level of "gamification" of org-mode curr…

https://github.com/ryjm/habitrpg.el

Re: HabitRpg: A habit building app that treats your life like a game

#30
post #27
post #24

Earlier quoted context omitted.

I like the idea of metamorf.us a lot, but it seems to me to be solely focused on social anxiety. Do you have plans to expand out of that?

What other ideas did you have in mind? The "do challenges to improve" concept is pretty widely applicable. So far social anxiety is our focus as the whole team that made metamorfus suffers from it. We do have visions of making sister sites based on the metamorfus codebase for professional development, the honey badger movement, no more mr. nice guy movement, etc. That would be a long ways off (if ever), as metamorfus…

Lift[1] has some interesting ideas for using social interactions to achieve non-social goals. Their blog is worth a read.

https://lift.do/

Post reply on HN