HabitRpg: A habit building app that treats your life like a game
11–20 of 52 posts
Re: HabitRpg: A habit building app that treats your life like a game
#12Re: HabitRpg: A habit building app that treats your life like a game
#13It's cool, but I'll be really glad when this retro-pixelation fad goes away. It makes me sad that we have great things like SVG accessible now but so many people seem fixated on making games with early '90s 16-bit graphics.
Re: HabitRpg: A habit building app that treats your life like a game
#14Re: HabitRpg: A habit building app that treats your life like a game
#15It's cool, but I'll be really glad when this retro-pixelation fad goes away. It makes me sad that we have great things like SVG accessible now but so many people seem fixated on making games with early '90s 16-bit graphics.
Re: HabitRpg: A habit building app that treats your life like a game
#16Engaging as such applications are with their stimulus of powerful primordial triggers, they all too often transport not just a game's gratifying aspects into the problem domain (todo lists, in this case), but also the gaming mindset, resulting in terribly linear interfaces and data structures.
I do believe that even a serious todo list application, or, as it were, language learning platform, would benefit from similiarly engaging elements, effective by virtue of our cerebral heritage.
Nevertheless, I have yet to see a successful marriage.
A gamified Emacs Org-mode[1], perhaps?
[0] An ingenious platform that ostensibly allows anyone to learn a language by doing bite-sized exercises and translating sentences, while effectively training the proprietary Duolingo translation engine. See http://duolingo.com
Re: HabitRpg: A habit building app that treats your life like a game
#17Re: HabitRpg: A habit building app that treats your life like a game
#18The Android version is going to need a lot of polish. The menu is jittery and the wrong icons are used. Also the whole app lacks touch feed back so there is no way of telling if you are pressing a button or not until afterwards. Finally, a few idioms like long pressing to edit items and such remain unimplemented which atl east made me confused.