Show HN: Tic-tac-toe, with a multiplayer twist
31–40 of 46 posts
Re: Show HN: Tic-tac-toe, with a multiplayer twist
#32I think the rules are implemented incorrectly. Multiple times I've seen a move get made that seems to violate the rules. As an example, I just saw team Twitter place a piece in the center square of the top left board (the center board had not yet been won). The Github team then proceeded to place their piece in the bottom right board rather than the center board. It may have been the case that there was a split vote…
I'm glad I'm not the only one who's seeing glitches. I've had instances of the right squares being lit up in green, but then a square on another board, which shouldn't be permissible, actually get selected.
Re: Show HN: Tic-tac-toe, with a multiplayer twist
#33Earlier quoted context omitted.
I'm glad I'm not the only one who's seeing glitches. I've had instances of the right squares being lit up in green, but then a square on another board, which shouldn't be permissible, actually get selected.
I am seeing some of these issues as well. Also seeing the clock do some weird things. I am going to reset the host in a game or two and hopefully things will get back in sync. The game will probably be way out of sync for a few seconds while I do the reset.
Re: Show HN: Tic-tac-toe, with a multiplayer twist
#34I'm so impressed with the UI and execution. Very well done. No complaints, except that it's perhaps the move timer is a little fast. I first learned about Ultimate Tic Tac Toe here[1]. Might be worth a link to that post -- it's a great explanation with surprisingly satisfying illustrations. [1]: http://mathwithbaddrawings.com/2013/06/16/ultimate-tic-tac-t...
Actually it also starts the game with 9 moves each which makes things interesting, any collisions match and you can't take three in a row or the middle tile.
Re: Show HN: Tic-tac-toe, with a multiplayer twist
#35Earlier quoted context omitted.
I recall lots of people found winning strategies when the game first came out. They were based on always sending the opponent to the same field.
I meant optimal perfect strategy, either via a proof or a game tree search (alpha-beta pruning). With 3^81 game states (most not attainable), it should be searchable. More precisely, the game has a finite # of states, and cannot end in a draw. It's always a win for P1 or P2. If both people play perfectly, who wins and what is the optimal strategy? (Note: It is possible that this game is a P2 win, because your move re…
Re: Show HN: Tic-tac-toe, with a multiplayer twist
#36Re: Show HN: Tic-tac-toe, with a multiplayer twist
#37Are there loads of trolls or do I not see in what universe it is a good strategy to send the enemy to a block we almost own?
Re: Show HN: Tic-tac-toe, with a multiplayer twist
#38Team Github seems to be the far more popular choice. Though strangely, it seems like the smaller team Twitter does better. Maybe crowds aren't as smart in this case?
Re: Show HN: Tic-tac-toe, with a multiplayer twist
#39Re: Show HN: Tic-tac-toe, with a multiplayer twist
#40I'm so impressed with the UI and execution. Very well done. No complaints, except that it's perhaps the move timer is a little fast. I first learned about Ultimate Tic Tac Toe here[1]. Might be worth a link to that post -- it's a great explanation with surprisingly satisfying illustrations. [1]: http://mathwithbaddrawings.com/2013/06/16/ultimate-tic-tac-t...
Thanks for the comment! I considered giving each team 10 seconds per turn but settled on 5 seconds since I didn't want the games to last too long. I wanted to make it such that people kept saying "oh I'll just play one more game." And - for what it's worth - I think that's the same place I first heard about the game.
I actually decided to stop playing the game rather quickly, because the team is so desperate to move in 5 seconds that they make several terrible moves in a row, easily losing the game in a almost minimal amount of turns possible to lose.