Earlier quoted context omitted.
Ouch. We didn't have a Linux machine around to test that case but we will definitely look into it. Right now Chrome is the best supported for our player.
I don't think version 24 and earlier supports Web Audio API, according to what I found with a little digging so it's not your code.
Show HN: A Customizable SoundCloud Player Built on the Web Audio API and d3
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Re: Show HN: A Customizable SoundCloud Player Built on the Web Audio API and d3
#32Re: Show HN: A Customizable SoundCloud Player Built on the Web Audio API and d3
#33Re: Show HN: A Customizable SoundCloud Player Built on the Web Audio API and d3
#34Really clean UI, maybe add a repeat button or integrate hotkeys likes soundcloud
The repeat button is on our dev list. Should be out in a week or so.
Re: Show HN: A Customizable SoundCloud Player Built on the Web Audio API and d3
#35Earlier quoted context omitted.
May I ask why you would want to change the volume of a browser widget over, say, a browser, or your system volume? As someone that has developed a similar widget, I've never understood this request, and more often than not, users accidentally mute themselves.
I have many sources of audio, and their volumes vary dramatically. Unless I want to adjust the global volume every time I switch audio sources, adjusting each source once and having it stay correct makes more sense. Think of turning up your system or browser volume for a quiet song, and then viewing a loud flash video. You might hurt your ears or disturb someone. Adjusting only your music player for songs without rui…
Every media player on every web page could set its volume permanently to 100% and I really would never even notice.
Re: Show HN: A Customizable SoundCloud Player Built on the Web Audio API and d3
#36cool, but it reminds me how underrated using the waveform is when showing the track- its such a good way to scrub through and pick spots.
Re: Show HN: A Customizable SoundCloud Player Built on the Web Audio API and d3
#37Earlier quoted context omitted.
I have many sources of audio, and their volumes vary dramatically. Unless I want to adjust the global volume every time I switch audio sources, adjusting each source once and having it stay correct makes more sense. Think of turning up your system or browser volume for a quiet song, and then viewing a loud flash video. You might hurt your ears or disturb someone. Adjusting only your music player for songs without rui…
I used to espouse this "finer control" argument but I've come to realize it was more typical nerd desire for hyperconfiguration than practical need. Yes, things make noises at different volumes and some are too loud and some are too quiet and they force you to jump and adjust the volume when this happens. But it's not generally predictable, so you're not going to set it just right ahead of time, and having N volume c…
Re: Show HN: A Customizable SoundCloud Player Built on the Web Audio API and d3
#38cool, but it reminds me how underrated using the waveform is when showing the track- its such a good way to scrub through and pick spots.
Re: Show HN: A Customizable SoundCloud Player Built on the Web Audio API and d3
#39Earlier quoted context omitted.
I don't think version 24 and earlier supports Web Audio API, according to what I found with a little digging so it's not your code.
We do have flash fallback but no one's got time for that :)