I built an application to solve a problem but got nobody to buy it
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Re: I built an application to solve a problem but got nobody to buy it
#2Your customer is not the one actually making the cards, rather their boss. Making the cards only costs the employees time, something they don't mind wasting for the most part. For the manager or owner it directly costs money, time wasted on making cards costs the employer money in the form of wages. They are also the one with the purchasing power in an organization like a school.
Creating a more efficient organization is generally speaking not part of the scope of someone making ID cards, but it certainly is for their employers or managers.
Re: I built an application to solve a problem but got nobody to buy it
#3If you're targeting consumers, they can be very fickle. As we've seen time and again, they easily shell out $5 for a cup of coffee but complain about $1 mobile applications.
If you're targeting businesses, you got a better shot. Demonstrate how much money you're saving a business, and they'll easily buy. But if your product doesn't create a significant amount of value, it'll be hard to change the status quo.
Re: I built an application to solve a problem but got nobody to buy it
#4Go and talk to the business owners or managers of those ID making people.
Re: I built an application to solve a problem but got nobody to buy it
#5Re: I built an application to solve a problem but got nobody to buy it
#6You may want to make is a SaaS product and as people have suggested have a free version with limited features. e.g maximum of 10 ID cards at a time.
Remember again, it is in the interest of the people that have the business of making cards to have this as complex as possible so they can charge companies more.
So you may want to pitch this to the companies directly and not the people who make the cards for them.
Re: I built an application to solve a problem but got nobody to buy it
#7How much value does the application create for end-users? If you're targeting consumers, they can be very fickle. As we've seen time and again, they easily shell out $5 for a cup of coffee but complain about $1 mobile applications. If you're targeting businesses, you got a better shot. Demonstrate how much money you're saving a business, and they'll easily buy. But if your product doesn't create a significant amount…
When buying a mobile app, I may be buying myself a waste of time. Which is double loss.
Most, if not all, of the mobile apps I've bought so far either have free Lite companions or come free with an option to unlock all functions via an in-app purchase.
Re: I built an application to solve a problem but got nobody to buy it
#8You are probably pitching your product to the wrong audience. Your customer is not the one actually making the cards, rather their boss. Making the cards only costs the employees time, something they don't mind wasting for the most part. For the manager or owner it directly costs money, time wasted on making cards costs the employer money in the form of wages. They are also the one with the purchasing power in an org…