Earlier quoted context omitted.
I would actually be interested in hearing some of the issues related to LPGL in video games and other projects. Are there stories / write ups on this that you could link to or would you mind explaining it some?
I'm not aware of any long form text on this, but the issue is relatively straightforward. A publisher hires a studio to make a game, which then gets published on platforms that actively prevent users from (compiling and) running their own software (consoles, iOS). Since the user is not provided with the tools to replace a library used in a game, the terms of the LGPL cannot be met even if the studio were to release t…
Also, I think the the user isn't prevented from recompiling and running altogether; a user can get a developer account. Although, I guess that presents an additional cost, something (L)GPL might be against.