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Win $10,000 by creating a race car bot in haskell, scala or clojure

helloworldopen.com

81–86 of 86 posts

Re: Win $10,000 by creating a race car bot in haskell, scala or clojure

#81
post #43

Earlier quoted context omitted.

Yes, we'll provide test game servers that you can use.

Are there limits to how much you can use them? Suppose I want to use AI techniques that require tons of tests to be run. Is that okay?

Unfortunately due budget constraints we can't allow unlimited access to test game servers. Do you have an estimate on how many rounds would you need to evolve the algorithm enough?

Re: Win $10,000 by creating a race car bot in haskell, scala or clojure

#82
post #43

Earlier quoted context omitted.

Are there limits to how much you can use them? Suppose I want to use AI techniques that require tons of tests to be run. Is that okay?

Unfortunately due budget constraints we can't allow unlimited access to test game servers. Do you have an estimate on how many rounds would you need to evolve the algorithm enough?

No idea. I have no idea how complex the simulation is going to be. How about a simple version that can be run locally?

Re: Win $10,000 by creating a race car bot in haskell, scala or clojure

#83
post #39

Earlier quoted context omitted.

What about OCaml or F#?

F# is very likely to be added (unless we run into some problems), thanks for your feedback :)

Thanks -- seriously thinking about getting a team going.

Re: Win $10,000 by creating a race car bot in haskell, scala or clojure

#84
post #46
post #26

Perhaps they don't let Erlang race cars because of the "let it crash" philosophy?

I was also surprised that erlang did not show up in the list. I had already a team in head. We all do AI + Erlang.

I believe Erlang will be supported, so just enlist :)

Re: Win $10,000 by creating a race car bot in haskell, scala or clojure

#85
post #43

Earlier quoted context omitted.

Are there limits to how much you can use them? Suppose I want to use AI techniques that require tons of tests to be run. Is that okay?

Unfortunately due budget constraints we can't allow unlimited access to test game servers. Do you have an estimate on how many rounds would you need to evolve the algorithm enough?

The Google AI challenges allowed one to run a game server locally so testing was only limited by one's own resources. (A bot made using genetic programming did pretty well: http://planetwars.aichallenge.org/profile.php?user_id=4038)

Re: Win $10,000 by creating a race car bot in haskell, scala or clojure

#86
post #82

Earlier quoted context omitted.

Unfortunately due budget constraints we can't allow unlimited access to test game servers. Do you have an estimate on how many rounds would you need to evolve the algorithm enough?

No idea. I have no idea how complex the simulation is going to be. How about a simple version that can be run locally?

I would image the complexity being really high because the game is about racing against other AIs. What do you think?

And I'm afraid local versions are out because:

1. players would reverse engineer the server's simulation code

2. we don't want to give access to other team's bots

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