Haven't looked at the APIs, but are the APIs going to scale between phone, tablet and 30" 4K monitors? It's relatively easy to make the same app to be adaptable between phone and tablet, or even laptop, but to make it look good on 30" 4K monitor is a completely different UX, if full screen. Or in high resolutions the apps run in windowed mode?
You can adapt any part of the app. I.e. you can simply migrate the app to be universal across devices, but if a specific part does not look good, then you can change the XAML/code behind for that part.
Microsoft introduces Universal Windows apps
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Re: Microsoft introduces Universal Windows apps
#12This is imho the best news ever from microsoft. Now I can target serverside, frontend, windows8 devices and windowsphone all with one language (javascript for me). Not bad at all update: I have to add other news just announced. With winJS now we can target also xboxone, ios and android device And also the full framework is opensource under apache license update2: winJS on github https://github.com/winjs/winjs
I was worried that MS would drop support for WinJS and double down on XAML. Allowing fully native builds for Windows Phone from Javascript instead of just native wrappers is great, now if only iOS and Android would follow suit.
Re: Microsoft introduces Universal Windows apps
#13Earlier quoted context omitted.
You can adapt any part of the app. I.e. you can simply migrate the app to be universal across devices, but if a specific part does not look good, then you can change the XAML/code behind for that part.
But do these "universal" apps still run full screen on 30" monitor? If so, then it's not a good UX. The benefit of a large high resolution monitor is to display lots of information at the same time, this frequently implies more than one app/window visible at the same time.
Re: Microsoft introduces Universal Windows apps
#14Earlier quoted context omitted.
You can adapt any part of the app. I.e. you can simply migrate the app to be universal across devices, but if a specific part does not look good, then you can change the XAML/code behind for that part.
But do these "universal" apps still run full screen on 30" monitor? If so, then it's not a good UX. The benefit of a large high resolution monitor is to display lots of information at the same time, this frequently implies more than one app/window visible at the same time.
Re: Microsoft introduces Universal Windows apps
#15Re: Microsoft introduces Universal Windows apps
#16Re: Microsoft introduces Universal Windows apps
#17Haven't looked at the APIs, but are the APIs going to scale between phone, tablet and 30" 4K monitors? It's relatively easy to make the same app to be adaptable between phone and tablet, or even laptop, but to make it look good on 30" 4K monitor is a completely different UX, if full screen. Or in high resolutions the apps run in windowed mode?
Re: Microsoft introduces Universal Windows apps
#18Earlier quoted context omitted.
I was worried that MS would drop support for WinJS and double down on XAML. Allowing fully native builds for Windows Phone from Javascript instead of just native wrappers is great, now if only iOS and Android would follow suit.
They've just announced they are making WinJS cross-platform and open source (under Apache license). Now I haven't used WinJS, I haven't ever developed a WinRT app (just a few for the Phone), but doesn't WinJS have a ton of quality components, even more so than WinRT XAML? This seems pretty awesome.
Re: Microsoft introduces Universal Windows apps
#19Earlier quoted context omitted.
You can adapt any part of the app. I.e. you can simply migrate the app to be universal across devices, but if a specific part does not look good, then you can change the XAML/code behind for that part.
But do these "universal" apps still run full screen on 30" monitor? If so, then it's not a good UX. The benefit of a large high resolution monitor is to display lots of information at the same time, this frequently implies more than one app/window visible at the same time.