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Microsoft introduces Universal Windows apps

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Re: Microsoft introduces Universal Windows apps

#2
This is imho the best news ever from microsoft. Now I can target serverside, frontend, windows8 devices and windowsphone all with one language (javascript for me). Not bad at all

update: I have to add other news just announced. With winJS now we can target also xboxone, ios and android device And also the full framework is opensource under apache license

update2: winJS on github https://github.com/winjs/winjs

Re: Microsoft introduces Universal Windows apps

#4
post #2

This is imho the best news ever from microsoft. Now I can target serverside, frontend, windows8 devices and windowsphone all with one language (javascript for me). Not bad at all update: I have to add other news just announced. With winJS now we can target also xboxone, ios and android device And also the full framework is opensource under apache license update2: winJS on github https://github.com/winjs/winjs

Unless it is shoehorned into their appstore ... have they said anything about that?

Re: Microsoft introduces Universal Windows apps

#5
post #2

This is imho the best news ever from microsoft. Now I can target serverside, frontend, windows8 devices and windowsphone all with one language (javascript for me). Not bad at all update: I have to add other news just announced. With winJS now we can target also xboxone, ios and android device And also the full framework is opensource under apache license update2: winJS on github https://github.com/winjs/winjs

I was worried that MS would drop support for WinJS and double down on XAML. Allowing fully native builds for Windows Phone from Javascript instead of just native wrappers is great, now if only iOS and Android would follow suit.

Re: Microsoft introduces Universal Windows apps

#7
Haven't looked at the APIs, but are the APIs going to scale between phone, tablet and 30" 4K monitors? It's relatively easy to make the same app to be adaptable between phone and tablet, or even laptop, but to make it look good on 30" 4K monitor is a completely different UX, if full screen. Or in high resolutions the apps run in windowed mode?

Re: Microsoft introduces Universal Windows apps

#8
post #7

Haven't looked at the APIs, but are the APIs going to scale between phone, tablet and 30" 4K monitors? It's relatively easy to make the same app to be adaptable between phone and tablet, or even laptop, but to make it look good on 30" 4K monitor is a completely different UX, if full screen. Or in high resolutions the apps run in windowed mode?

You can adapt any part of the app. I.e. you can simply migrate the app to be universal across devices, but if a specific part does not look good, then you can change the XAML/code behind for that part.

Re: Microsoft introduces Universal Windows apps

#9
post #6

This seems similar to Google's tablet/phone strategy taken to it's natural extreme. This makes me wonder if google will soon do something similar with the (currently separate) Chrome/Android ecosystem.

I don't think it will -- it's really hard for MS to provide the tooling for making universal apps more or less feasible, even if they all share most of the WinRT APIs. Integrating Chrome/Android will be much harder.
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