It's not only those three languages. From the rules[1]: Programming languages that are currently available for selection are C, C# / Mono, Clojure, CoffeeScript, Haskell, Java, JavaScript, Python, Ruby, Scala, Go. At the moment, due to technical reasons, we cannot 100% guarantee that all of these will be supported, but we'll do our best. You can change the programming language at any time. [1] https://helloworldopen.…
Also, first prize is $5000, not $10000 - that's the sum of all prizes. You also have to travel to Finland to participate in the finals.
Win $10,000 by creating a race car bot in haskell, scala or clojure
11–20 of 86 posts
Re: Win $10,000 by creating a race car bot in haskell, scala or clojure
#12This sounds exciting, and I'm sure I'm not the only one in thinking that coding an AI for a race car bot is at least as interesting as the final prize. Will the server be open-sourced later ? I think it would be awesome to be able build a bot at home.
We haven't discussed about what happens after the race. Lets see :)
Re: Win $10,000 by creating a race car bot in haskell, scala or clojure
#13Will the participants get an environment in which they can test their bots outside of the competition CI?
Re: Win $10,000 by creating a race car bot in haskell, scala or clojure
#14Signed up in the hope to find some time to have a go at this. But it would be great to have some idea what the task will be beyond "creating a race car bot".
There is a slightly longer description in the Technical Instructions section on the Rules page ( https://helloworldopen.com/rules ): “The goal is to create an AI for a simple real time racing game. Your AI will sit on the drivers seat of a racing car and race against others AIs on different virtual tracks. The server will send you track details and car positions and your job is to send car control messages to the ser…
For example, is track details a 3d representation of the map to use for collision detection, the weather in a particular scenario. How much detail do we have for the cars? Drag coefficient, acceleration, max speed, bounding box?
Re: Win $10,000 by creating a race car bot in haskell, scala or clojure
#15Otherwise the competition seems cool and Helsinki is a nice place. Will certainly think about participating. All members being from the same country is a strange constraint though. I was actually looking forward to using this as an opportunity to co-develop with some US-based friends (I get why it's done though but I think allowing multi-country teams and having them participate as the country of the majority of the team members could have worked).
Edit: The screen shot makes me think it'll be a 3d game but since one of the company behind this is in mobile games it could be 2d (micro machines style). That's one point that should be clarified. Some more info would be helpful as well i.e. how is the world represented, what can we control etc.
Re: Win $10,000 by creating a race car bot in haskell, scala or clojure
#16Are there any limitations on the licensing of my AI (didn't see anything on the front page rules)? I'm somewhat concerned this is just an cool way of outsourcing the AI development for one of their mobile games :D [at the very least it seems like a smart investment for recruiting] Otherwise the competition seems cool and Helsinki is a nice place. Will certainly think about participating. All members being from the sa…
Re: Win $10,000 by creating a race car bot in haskell, scala or clojure
#17Earlier quoted context omitted.
There is a slightly longer description in the Technical Instructions section on the Rules page ( https://helloworldopen.com/rules ): “The goal is to create an AI for a simple real time racing game. Your AI will sit on the drivers seat of a racing car and race against others AIs on different virtual tracks. The server will send you track details and car positions and your job is to send car control messages to the ser…
I wish I knew specifically what kind of data we would be given. For example, is track details a 3d representation of the map to use for collision detection, the weather in a particular scenario. How much detail do we have for the cars? Drag coefficient, acceleration, max speed, bounding box?
Re: Win $10,000 by creating a race car bot in haskell, scala or clojure
#18Earlier quoted context omitted.
There is a slightly longer description in the Technical Instructions section on the Rules page ( https://helloworldopen.com/rules ): “The goal is to create an AI for a simple real time racing game. Your AI will sit on the drivers seat of a racing car and race against others AIs on different virtual tracks. The server will send you track details and car positions and your job is to send car control messages to the ser…
I wish I knew specifically what kind of data we would be given. For example, is track details a 3d representation of the map to use for collision detection, the weather in a particular scenario. How much detail do we have for the cars? Drag coefficient, acceleration, max speed, bounding box?
Re: Win $10,000 by creating a race car bot in haskell, scala or clojure
#19Why? What if I don't have any coding friends from my country? Silly.
Re: Win $10,000 by creating a race car bot in haskell, scala or clojure
#20I have a French passport, so my nationality would legally be French, but I live in the UK, and work with English, Polish, Hungarian, Romanian developers(all living and working in the UK), some of whom I was considering asking to join a team with me. I think this rule needs some amendment.
Edit: also to explain some more, my French passport is a consequence of some awkward laws - I was born in the UK and have lived here all my life and can't even speak the language of my legal nationality. If I happened to win I wouldn't like to be a representative of "France" and I really dislike this "Passport must match" for the team - it makes no sense.