Earlier quoted context omitted.
> The reason people don't get this -- or at least, why I don't get it -- and thus responded negatively, is because VR should have nothing to do with Facebook's vision, and Facebook -- or social gaming in general -- should have nothing to do with Oculus' vision. Honest question: why shouldn't VR be in Facebook's vision? _Someone_ is going to create a Google Hangouts-style product that incorporates VR. I'm not excited…
> _Someone_ is going to create a Google Hangouts-style product that incorporates VR. Are they? Why is VR inevitable? We already went through this once in the 90s, and the same truths are still true: nobody wants to put a face-covering headset just to communicate with other people.
Nobody wants to sit in front of a screen just to communicate with other people. Yet billions of people do.
Up until now the technology simply hasn't been good enough to address the "presence" issue.