Earlier quoted context omitted.
There's a lot of room between "exist to make money" and "must make money in order to exist". Like, a staggering amount of room.
I don't really see much of a difference. If a company must make money to continue to exist, then I think it's reasonable to say that company "exists to make money." Of course, that doesn't mean is exists only to make money.
Whatever goes up, that’s what we do
211–220 of 231 posts
Re: Whatever goes up, that’s what we do
#212Earlier quoted context omitted.
Advertising is not the worst. In-App purchasing is. It turns the whole thing into endless ad stream. Every purchase confirms the success of previous efforts as ad, then what to do next? hit the f*cking user harder!
Yesterday I was sitting with a friend's young boy who was showing me some math games on a tablet. These are games designed to teach simple addition, subtraction, etc to young children. What amazed me was how intense the push for in-app purchasing was! Every one of the several games had a popup after each level or activity that would offered some in-game "power-up" for just $0.99 or various amounts. It wasn't just tha…
Re: Whatever goes up, that’s what we do
#213Earlier quoted context omitted.
All the apps must have 'Manual Override'. Save is desirable in ethical scenarios.
What? I don't comprehend what you mean by "manual override", nor how saving can have any ethical implications whatsoever.
Re: Whatever goes up, that’s what we do
#214Earlier quoted context omitted.
Advertising is not the worst. In-App purchasing is. It turns the whole thing into endless ad stream. Every purchase confirms the success of previous efforts as ad, then what to do next? hit the f*cking user harder!
Yesterday I was sitting with a friend's young boy who was showing me some math games on a tablet. These are games designed to teach simple addition, subtraction, etc to young children. What amazed me was how intense the push for in-app purchasing was! Every one of the several games had a popup after each level or activity that would offered some in-game "power-up" for just $0.99 or various amounts. It wasn't just tha…
Re: Whatever goes up, that’s what we do
#215Re: Whatever goes up, that’s what we do
#216Earlier quoted context omitted.
Once you take outside money, you have to give up the sense of purpose if it conflicts with collecting money. This is more an issue of optimization versus long term vision. Some firms can act like Apple, ignore feedback, and invent the future. That's very rare. The rest must react to feedback.
Facebook was very carefully structured so that investors cannot oust Zuckerberg.
Re: Whatever goes up, that’s what we do
#217This is essentially what happened in my group when I was at Yahoo. Our group spent several months on a redesign that made it significantly more modern and easier to use. After it went live, though, this decreased the number of ad clicks by a significant number, and the people in charge hurriedly reverted all the changes back, since they needed to make their revenue numbers in order to make their bonus. When you are s…
Nearly everyone has bought into the utter bullshit that advertising makes the web free. This delusion buries not only the fact that we have made a deal with the devil, but also that the deal really sucks. What we traded our souls for we don’t even get. The web would be both cheaper and better if we just paid for what we use straight up. And more importantly, society would be better. I'll explain all of these. IT'S NO…
Re: Whatever goes up, that’s what we do
#218Earlier quoted context omitted.
Yesterday I was sitting with a friend's young boy who was showing me some math games on a tablet. These are games designed to teach simple addition, subtraction, etc to young children. What amazed me was how intense the push for in-app purchasing was! Every one of the several games had a popup after each level or activity that would offered some in-game "power-up" for just $0.99 or various amounts. It wasn't just tha…
This is why I donate to PBS. Their content is unrivaled and unimpeachable. What is the name of the app your friend's son was using, they deserve a special place in hell.
We (as app users) brought this on ourselves, or at the very least we're half culpable.
The day the app store stops being the primary marketing channel for apps the better off we will be.
Re: Whatever goes up, that’s what we do
#219Earlier quoted context omitted.
Advertising is not the worst. In-App purchasing is. It turns the whole thing into endless ad stream. Every purchase confirms the success of previous efforts as ad, then what to do next? hit the f*cking user harder!
Yesterday I was sitting with a friend's young boy who was showing me some math games on a tablet. These are games designed to teach simple addition, subtraction, etc to young children. What amazed me was how intense the push for in-app purchasing was! Every one of the several games had a popup after each level or activity that would offered some in-game "power-up" for just $0.99 or various amounts. It wasn't just tha…
AppLock on Android solved this issue for me and my kids (since any intent that goes to the Play store will get intercepted and challenged for authentication), but it's very frustrating to them to have to try to navigate these screens that have 12 big, bright "goes to the lock screen" buttons and 1 small, uninteresting button that does what they actually want.
IAP/microtransactions are a plague.
Re: Whatever goes up, that’s what we do
#220The alternate design isn't "performing too well" by not telling you which of your friends are online to chat with, like the current version does. It's just decluttering, and relegating that important function to one of many miniscule, unlabelled icons. It's not "performing too well" by rendering links in the same colour as body text, and making the search function look like a header: it's just making them subtly less…