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Minecraft creator says he’s canceled talks for Oculus Rift version

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Re: Minecraft creator says he’s canceled talks for Oculus Rift version

#331
post #324

Earlier quoted context omitted.

> He has credibility because he's proven to be effectual, innovative and principled He has proven the exact opposite. He made a clone of an existing game, failed to deliver on almost everything he promised the people buying it, and then walked away from it leaving it to be never finished by someone else. >This is not the case of a guy getting lucky in the viral lottery and then running his mouth. Yes, that is exactly…

Can you name a game that can not be claimed to be a clone or at least somewhat similar to another one? I also noted that you did not mentioned which game he supposedly cloned. I noted that because when people say these things (whether minecraft or flappy bird or 2048) and I checked the other game, it usually turned out they provide very different experience.

He's referring to Infiniminer. Notch doesn't deny the inspiration[1].

[1] http://notch.tumblr.com/post/227922045/the-origins-of-minecr...

Re: Minecraft creator says he’s canceled talks for Oculus Rift version

#333

Earlier quoted context omitted.

It's been a few years since I played Minecraft seriously, but when I did they were mostly chasing low hanging fruit rather than working on hard or boring problems like modding, anti-cheat, RAM consumption, renderer efficiency or server administration. Full disclosure: A year of dealing with a small-population server regularly getting OOM-killed on a 512MB VPS might have made me slightly bitter.

Actually, the past 2 years of Minecraft development were almost completely spent on RAM consumption, renderer efficiency, recreating the renderer with an OpenGL 2.1 shading pipeline, switching from direct drawing to VBO's, creating compatibility with translucent objects, etc. Since January 2013 they've spent almost the whole time on optimizing the performance. And the only features they've implemented since where fea…

Good to hear that things have improved, better late than never.

Re: Minecraft creator says he’s canceled talks for Oculus Rift version

#334
post #10

I'm wondering, what's John Carmack take on this, he quit idSoftware to join Oculus, which was very open by that time. He always was proponent of openness... right now from a laik perspective it looks it was mistake to leave id.

His twitter is silent. Not something that shows overjoy of the big exit.

Because it's not an exit, its bootstrapping the business he initially joined to develop.

Re: Minecraft creator says he’s canceled talks for Oculus Rift version

#335
post #324

Earlier quoted context omitted.

> He has credibility because he's proven to be effectual, innovative and principled He has proven the exact opposite. He made a clone of an existing game, failed to deliver on almost everything he promised the people buying it, and then walked away from it leaving it to be never finished by someone else. >This is not the case of a guy getting lucky in the viral lottery and then running his mouth. Yes, that is exactly…

Can you name a game that can not be claimed to be a clone or at least somewhat similar to another one? I also noted that you did not mentioned which game he supposedly cloned. I noted that because when people say these things (whether minecraft or flappy bird or 2048) and I checked the other game, it usually turned out they provide very different experience.

[deleted]

Re: Minecraft creator says he’s canceled talks for Oculus Rift version

#336
post #283

Earlier quoted context omitted.

How is it a donation if you receive the item you backed? Most people backed Oculus to get their hands on a dev kit (I did). I don't feel like I donated — I feel like I got my money's worth.

A lot of people backed for the "change the world" promise: "Changing the way people experience video games forever." Of course nobody should be surprised if that turns out to be a bold-faced lie, but that doesn't mean it's not disappointing.

Did you personally back for the "change the world" promise?

Re: Minecraft creator says he’s canceled talks for Oculus Rift version

#337
post #325

Earlier quoted context omitted.

Exactly, not unlike the reason why Nest found it ok to get bought by Google.

And not unlike Facebook/Oculus, Google/Nest makes perfect sense from the Nest side and very little from the Google side. In both cases there are potentially large payoffs in the long term. But they're extremely high price tags for decade-plus plays in which the acquired company has little to no particular proprietary technological edge.

Nest makes perfect sense for Google. It's all about automation.

Re: Minecraft creator says he’s canceled talks for Oculus Rift version

#338
post #108

Earlier quoted context omitted.

The best thing? There is really no other company you could think of who would be a better partner? Like google? Or Microsoft?

Valve maybe? Lack of output aside, they know how to "get it right" the first time, whenever that time may come.

They're most certainly not a hardware company, not only from the past, but how they're approaching the Steamboxes.

Re: Minecraft creator says he’s canceled talks for Oculus Rift version

#340

Earlier quoted context omitted.

Heh, from Carmack's twitter 1m ago: https://twitter.com/ID_AA_Carmack/status/448629403740692481 For the record, I am coding right now, just like I was last week. I expect the FB deal will avoid several embarrassing scaling crisis for VR. Glad to see Carmack is still being Carmack. EDIT: By the way, if anyone is wondering why people are having a negative reaction to this Facebook deal, I think one way to understand it…

The problem with grokking Facebook's involvement is the lack of any apparent connection between VR and FB's core competencies. Google at least can use Glass for ever-more data mining. VR? FB? Carmack can sure put the $2B to good use, but how it benefits FB nobody seems to know.

Except that Carmack and Oculus won't see a lot of that money. Oculus raised $91 million (2.4 of that from Kickstarter) [1] including a $75 million series B round last December. [2]

It's the investors who will get a lot of Facebook's money. Also, Facebook's stock dropped yesterday in reaction to the move and it's being reported that the deal is worth $200 million less as a result. [3]

The B round investors held it for such a short time it's almost like they flipped it to Facebook.

[1] http://en.wikipedia.org/wiki/Oculus_Rift

[2] http://venturebeat.com/2013/12/12/oculus-vr-raises-75m-from-...

[3] http://blogs.marketwatch.com/thetell/2014/03/26/facebook-sha...

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