I could be wrong here, but from my reading of the source this doesn't look like an A* search algorithm. For starters, the search space is nondeterministic, and since you can only explore in one direction, you're not really performing a search space exploration as much as choosing a direction and going with it. Secondly, the implementation doesn't perform the combination of current state score and proposed state score…
2048 Solver
11–20 of 41 posts
Re: 2048 Solver
#12Earlier quoted context omitted.
From the op: "But level=2 is enough to win 100% of all games!" So I think it can win all games?
That does not answer how many moves it takes to get to 2048 though.
Re: 2048 Solver
#13Thanks for sharing this. I may have missed this answer between all of the threads related to 2048, but has anyone found if there is a limit for the 4x4 tile size?
2, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, 32768
You could theoretically beat that if you happened to get a 4 just when you needed it (starting with 4, 4, 8, 16, etc.)
Re: 2048 Solver
#14Any remarks on average number of rounds to get to 2048?
Re: 2048 Solver
#15Any remarks on average number of rounds to get to 2048?
Re: 2048 Solver
#16Re: 2048 Solver
#17Re: 2048 Solver
#18Thanks for sharing this. I may have missed this answer between all of the threads related to 2048, but has anyone found if there is a limit for the 4x4 tile size?
Re: 2048 Solver
#19I could be wrong here, but from my reading of the source this doesn't look like an A* search algorithm. For starters, the search space is nondeterministic, and since you can only explore in one direction, you're not really performing a search space exploration as much as choosing a direction and going with it. Secondly, the implementation doesn't perform the combination of current state score and proposed state score…