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Facebook acquires Oculus VR

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Re: Facebook acquires Oculus VR

#751
Never has a tech company been so hated and untrusted so early in it's existence.

Could we not create a human readable social network using email as the protocol. That way everyone's email client slowly starts to integrate social features and everyone not interested in these gets summary mails that they can just bin.

Just a thought.

Re: Facebook acquires Oculus VR

#752

Earlier quoted context omitted.

Call me out of touch, but why do Facebook employ so many people? After the main structure of the site that permits you to have a wall and a feed, what else needs writing? I don't get it.

Scaling that infrastructure to literally billions of simultaneous users, spread over the whole planet, is something that needs constant innovation and maintenance. Just one example for "what needs writing".

Pedantic point: it's unlikely to be billions of simultaneous active users. They have ~757m daily active users, so that's around 32m per hour. Even with external requests from sites using FB services (which the daily active number may include - they don't seem to specify at http://newsroom.fb.com/company-info/ ) and several connections per page load, I'd be surprised if it was even close to multiple billions of simultaneous connections, nevermind users.

However, they are still dealing with damn impressive numbers :)

Re: Facebook acquires Oculus VR

#753
post #500

Earlier quoted context omitted.

Imagine going on an epic ski run from your sofa. Or wheelchair. Imagine jumping out of the Stratos like Felix Baumgartner, from your desk. I wonder whether GoPro is working on a stereo vision headset (with microphones) so extreme athletes can capture what desk jockeys will play back on their Rifts, Walter Mitty style. Edit: Imagine what playing Madden 2016 could be like.

Sorry to nitpick, but when you write "Imagine going on an epic ski run from your sofa" I have to wonder whether you've actually had an epic ski run. If you had, I think you'd agree that the primary senses that make it so incredibly enjoyable are kinesthetic and touch (feeling and responding to the texture of the snow), not visual or sound or anything that could be captured by a VR device. This isn't to say that a rec…

I've gone on mediocre ski runs, so I'll accept the nitpick. Here's another; My hunch is that the simulations will involve standing, leaning, hopping, etc, so the runs probably won't happen on a sofa.

I've certainly been amazed by the paraplegics I've seen on the slopes. I still think that more people will be able to afford the VR gear than will be able to afford traveling to slopes, buying lift tickets, real gear, $10 sandwiches and $3 apples.

Re: Facebook acquires Oculus VR

#754
post #590

Let FB pump all the money into VR they want. In 5 years we'll have the company that Oculus was supposed to be, and FB will have already cleared the land and paved the roads.

Except it's going to be patented to kingdom come. No small company can enter the scene for several decades.

So in the end we are going to have just Facebook Rift with forced social media integration and a gimmick for only PS4 games.

Re: Facebook acquires Oculus VR

#756
Damn, and I was just getting myself psyched to put an order in for the new dev. kit ...

Well, I think I'm gonna hold off on that for a little while and see where this story leads.

I don't really want an advertising company inserting itself as an intermediary in the data-stream an inch in front of my eyes. (Yeah yeah, Android mutter mutter mutter ... but at least that's a somewhat more open platform).

If FB make Oculus a hardware-only device, or, even better, an open platform, then I'm probably gonna be cool with it. If, on the other hand, they lock it down so that they can monitor and/or influence and/or control what appears in front of my eyes, then I'm gonna be tempted to stay away from that particular party.

Re: Facebook acquires Oculus VR

#757

Damn, and I was just getting myself psyched to put an order in for the new dev. kit ... Well, I think I'm gonna hold off on that for a little while and see where this story leads. I don't really want an advertising company inserting itself as an intermediary in the data-stream an inch in front of my eyes. (Yeah yeah, Android mutter mutter mutter ... but at least that's a somewhat more open platform). If FB make Oculu…

As a rule, I don't much like the Fascists from Cupertino, but right now "iGoggles" seem like a rather better prospect...

Re: Facebook acquires Oculus VR

#758
post #48

Damn! I don't like this. I had hoped they jump in bed with valve. Yes, I just really dislike facebook, so I hate to see them aquiring something i was really excited about. Also from the article: > After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor fa…

For me this is a game-breaker - I was wanting to be early (as in 3DFX early) adopter of the tech but it'll have to wait until I can buy this gear off someone NOT faceborg.

Re: Facebook acquires Oculus VR

#759
post #708

Earlier quoted context omitted.

I am shattered right now. I was so happy for Oculus VR, I wanted it to become big, I wanted it to become something truly special. And now this happens. I'm horrified and speechless. This is the day I stop cheering for Oculus VR and get behind Sony's Morpheus: http://www.cnn.com/2014/03/19/tech/gaming-gadgets/sony-morph... Notch on this deal: "We were in talks about maybe bringing a version of Minecraft to Oculus. I j…

You are basically everything that is wrong with consumers, today. A kneejerk reaction to something you cannot possibly see the end results of. And to even support Sonys dumbed down version of VR that has to run on this mid spec'ed PC they call the PS4 is downright stupid. When it becomes clear that Oculus does not work independently under the FB roof, then you can start your whining. Not now. Not just based on the fa…

I do actually avoid all Nestle products and subsidiary products that I am aware of,and Coca-Cola etc

However...I am reserving judgement on this, but I am not overly happy initially. Will wait to see the next few months before reaching my final conclusion

Re: Facebook acquires Oculus VR

#760
post #752

Earlier quoted context omitted.

Scaling that infrastructure to literally billions of simultaneous users, spread over the whole planet, is something that needs constant innovation and maintenance. Just one example for "what needs writing".

Pedantic point: it's unlikely to be billions of simultaneous active users. They have ~757m daily active users, so that's around 32m per hour. Even with external requests from sites using FB services (which the daily active number may include - they don't seem to specify at http://newsroom.fb.com/company-info/ ) and several connections per page load, I'd be surprised if it was even close to multiple billions of simult…

Most "daily active users" are likely to be logged in more than one hour (especially those using FBs Messenger) and on multiple devices (e.g. cellphone with the app and messenger, and on the desktop the "normal" website), so I'd estimate the simultaneous peak count at something like 200-500m connections.

Also, there's a bazillion requests coming in from every website which has FB Share/Recommend buttons or FB Login active...

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