Facebook acquires Oculus VR
741–750 of 871 posts
Re: Facebook acquires Oculus VR
#742It's hard enough trying to meet with someone who is constantly distracted by their smart phone; does this mean in order to interact with someone I need to meet with their virtual persona?
Re: Facebook acquires Oculus VR
#743Palmer Luckey (founder of Oculus VR) just wrote a statement[0] on the Oculus subreddit: "I’ve always loved games. They’re windows into worlds that let us travel somewhere fantastic. My foray into virtual reality was driven by a desire to enhance my gaming experience; to make my rig more than just a window to these worlds, to actually let me step inside them. As time went on, I realized that VR technology wasn’t just…
Palmer responded to some of the criticisms on reddit http://www.reddit.com/r/oculus/comments/21cy9n/the_future_of... : ---- "I am sorry that you are disappointed. To be honest, if I were you, I would probably have a similar initial impression! There are a lot of reasons why this is a good thing, many of which are not yet public. A lot of people obviously feel the same way you do, so I definitely want to address your…
I've seen this movie before...
Re: Facebook acquires Oculus VR
#744Earlier quoted context omitted.
No joke. I hope he's thick-skinned, this kind of verbal abuse from hundreds of disappointed techies would at least leave me feeling very exposed.
hell, you think us neck-beards are taking it hard? The tweens on /v/ are threatening suicide and asking each other "where were you when video gaming died?" https://www.youtube.com/watch?v=kgmyw0yqPPE This is it /v/. I'm killing myself. No, I'm not an attention whore, I will be killing myself now. Facebook fucking ruined everything. Everything I was looking forward to in life is now gone because of corporate greed. We…
The release of Oculus will result in a halo effect around VR-quality hardware in the electronics market. This will make it much easier to create OpenVR (open hardware, no corporate control). Oculus have dropped the ball, but we can still fulfil the vision you dream of. Wouldn't it be better to turn your frustration into a creative force?
Re: Facebook acquires Oculus VR
#745Re: Facebook acquires Oculus VR
#746Earlier quoted context omitted.
I think that is just a sign of the times and has nothing to do with any real fundamental differences. Hackers HATED MSFT only a decade ago - and many still do - and they do just as much shady crap as facebook does. The whole hate here is irrational in my opinion.
There are few reasons, Microsoft is not bad in gaming. They have Xbox/Kinect and they understand gaming. They are also not making money from user's data by tracking them by whatever means necessary. I also respect Microsoft Research that does some cool tech research that does not necessary get into their products. Social network companies are simply creepy because they make money off of your behaviors and Facebook is…
Re: Facebook acquires Oculus VR
#747Earlier quoted context omitted.
> But this is just the start. After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face -- just by putting on goggles in your home. > This is really a new communication platform. By feeling truly present, you can share unbounded spaces and expe…
I'm not a huge fan of FB either, but IMO, actually looking at it that way is kind of exciting. Imagine Oculus VR + Project Tango = "experience" physical places you otherwise might not. Or if it could be used to shop Amazon Fresh as a regular grocery store (sometimes I don't know exactly what I need/want, and I like just walking through the aisles to see)? There's a lot that this could potentially open up if used as a…
Re: Facebook acquires Oculus VR
#748Installing Oculus VR USB drivers... Please login using your Facebook account to continue. Email: ________ Password: ________
Re: Facebook acquires Oculus VR
#749Earlier quoted context omitted.
I am shattered right now. I was so happy for Oculus VR, I wanted it to become big, I wanted it to become something truly special. And now this happens. I'm horrified and speechless. This is the day I stop cheering for Oculus VR and get behind Sony's Morpheus: http://www.cnn.com/2014/03/19/tech/gaming-gadgets/sony-morph... Notch on this deal: "We were in talks about maybe bringing a version of Minecraft to Oculus. I j…
>I am shattered right now. Oh come on -- this is just ridiculous. They (Oculus) now have many many more times the resources at their disposal than before to make countless imaginative projects. I know i'll get down votes for saying this, but if Google was the buyer, there would be much more positive comments here. Use some rational analysis here, folks.
Re: Facebook acquires Oculus VR
#750As for Oculus itself, I doubt they would have been funded in kickstarter if they used any of these words in their original pitch - social, communicate, Facebook, etc. Now it feels sad to see them speak a very different language.
Imagine if the iPhone, after being sold for 600$ to early adopters, sold out to Microsoft in 2007. That's how bad this feels for some of us backers and developers.