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Facebook acquires Oculus VR

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Re: Facebook acquires Oculus VR

#652
post #503

Earlier quoted context omitted.

I am shattered right now. I was so happy for Oculus VR, I wanted it to become big, I wanted it to become something truly special. And now this happens. I'm horrified and speechless. This is the day I stop cheering for Oculus VR and get behind Sony's Morpheus: http://www.cnn.com/2014/03/19/tech/gaming-gadgets/sony-morph... Notch on this deal: "We were in talks about maybe bringing a version of Minecraft to Oculus. I j…

Because money. More seriously, VR is the future of a lot of things, if it hadn't been FB, it would have been son either company. Microsoft and google were probably looking at it too but lost to FB (again),

I meant "another company".

Re: Facebook acquires Oculus VR

#653
Maybe it's just me, but if someone had told me that a VR company is bought by facebook, I'd say it was an acquhire for an augmented reality appliance to compete with google-glass .

I don't buy into PR announcements.

Re: Facebook acquires Oculus VR

#655
post #296

Earlier quoted context omitted.

>"Oh come on -- this is just ridiculous. They (Oculus) now have many many more times the resources at their disposal than before to make countless imaginative projects." Honest question, do you have anything to base this idea that of "many many more times the resources" on? Have any companies been acquired by FB and immediately gone about pushing the envelope in ways that don't strictly line up the existing business…

Instagram has been allowed to go at their own pace since they've been acquired. Parse, also, has essentially gone on it's own and created things at it's own pace. It seems they're having the same attitude with Whatsapp. I assume, especially with Carmack coming over, that FB will be extremely hands-off with the base technology behind the rift. Facebook is an engineering company; in the way it's run and with what it pu…

"Facebook is an engineering company"

Keep telling yourself that. They've released some interesting tech, yes, but an engineering company? No. Neither is google.

Re: Facebook acquires Oculus VR

#656
NOOO. It makes me genuinely sad. Oculus has the potential to be a giant. Now it will be limited by what facebook has to offer. Also i am not a really a fan of acquisitions because the parent/acquiring company has a habit of shutting down these smaller companies :(.

Re: Facebook acquires Oculus VR

#657

Palmer Luckey (founder of Oculus VR) just wrote a statement[0] on the Oculus subreddit: "I’ve always loved games. They’re windows into worlds that let us travel somewhere fantastic. My foray into virtual reality was driven by a desire to enhance my gaming experience; to make my rig more than just a window to these worlds, to actually let me step inside them. As time went on, I realized that VR technology wasn’t just…

Palmer responded to some of the criticisms on reddit http://www.reddit.com/r/oculus/comments/21cy9n/the_future_of...:

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"I am sorry that you are disappointed. To be honest, if I were you, I would probably have a similar initial impression! There are a lot of reasons why this is a good thing, many of which are not yet public. A lot of people obviously feel the same way you do, so I definitely want to address your points:

> The appeal of Oculus (as compared to Sony, for example) is because it is on a PC platform, and thus allows us, the developers, freedom over what we want to do with it.

None of that will change. Oculus continues to operate independently! We are going to remain as indie/developer /enthusiast friendly as we have always been, if not more so. This deal lets us dedicate a lot of resources to developer relations, technical help, engine optimizations, and our content investment/publishing/sales platform. We are not going to track you, flash ads at you, or do anything invasive.

> The Rift is absolutely targeted towards the gaming population, which tends to be teenage to early 20s/30s, which is the exact population that Facebook is currently losing. By partnering with Facebook, you are gaining access to a massive userbase of people that the rift is not targeted towards, which people might feel is a very bad move.

Almost everyone at Oculus is a gamer, and virtual reality will certainly be led by the games industry, largely because it is the only industry that already has the talent and tools required to build awesome interactive 3D environments. In the long run, though, there are going to be a lot of other industries that use VR in huge ways, ways that are not exclusive to gamers; the current focus on gaming is a reflection of the current state of VR, not the long term potential. Education, communication, training, rehabilitation, gaming and film are all going to be major drivers for VR, and they will reach a very wide audience. We are not targeting social media users, we are targeting everyone who has a reason to use VR.

> What we fear is not that Oculus will be partnering with Facebook, but that you are selling out the company to Facebook and no longer retain control over Oculus. I can say that I, personally, support Oculus because I believed in the goals and visions that you had.

This acquisition/partnership gives us more control of our destiny, not less! We don't have to compromise on anything, and can afford to make decisions that are right for the future of virtual reality, not our current revenue. Keep in mind that we already have great partners who invested heavily in Oculus and got us to where we are, so we have not had full control of our destiny for some time. Facebook believes in our long term vision, and they want us to continue executing on our own roadmap, not control what we do. I would never have done this deal if it meant changing our direction, and Facebook has a good track record of letting companies work independently post-acquisition.

There is a lot of related good news on the way. I am swamped right now, but I do plan on addressing everyone's concerns. I think everyone will see why this is so incredible when the big picture is clear."

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and also http://www.reddit.com/r/oculus/comments/21cy9n/the_future_of...:

"We have not gotten into all the details yet, but a lot of the news is coming. The key points:

1) We can make custom hardware, not rely on the scraps of the mobile phone industry. That is insanely expensive, think hundreds of millions of dollars. More news soon.

2) We can afford to hire everyone we need, the best people that fit into our culture of excellence in all aspects.

3) We can make huge investments in content. More news soon."

Re: Facebook acquires Oculus VR

#658
post #394

Earlier quoted context omitted.

Ray Kurzweil was hired by Google's current management to work at Google. How is this in any way analogous to Carmack's situation at Oculus, now Facebook?

The similarities are they are legendary & forward thinking technologists given a large amount of capital to pursue their passion and scale their vision. Corporate title & organizition wise, they are different. Though I doubt Kurzweil worries too much about the current Ads, Search, Email, & Android platform. I would expect his role to be more forward thinking. I get the impression Carmack has a forward thinking role a…

Carmack is the CTO. He's in charge of the technical direction of the company as a whole. A company whose mission is pretty clearly defined.

This is very, very different from what Kurzweil is doing at Google.

Re: Facebook acquires Oculus VR

#659

Earlier quoted context omitted.

I wouldn't have hated this deal much if it was Microsoft.

I think that is just a sign of the times and has nothing to do with any real fundamental differences. Hackers HATED MSFT only a decade ago - and many still do - and they do just as much shady crap as facebook does. The whole hate here is irrational in my opinion.

There are few reasons, Microsoft is not bad in gaming. They have Xbox/Kinect and they understand gaming. They are also not making money from user's data by tracking them by whatever means necessary. I also respect Microsoft Research that does some cool tech research that does not necessary get into their products. Social network companies are simply creepy because they make money off of your behaviors and Facebook is doing it as their primary business.
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