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Facebook acquires Oculus VR

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Re: Facebook acquires Oculus VR

#611
Yahoo turned down a deal with Google when the company was still young. But if you imagine, what would happen if the deal went through? Would self driving cars, and glass be a thing today?

I think a world of possibilities just got thrown away.

Re: Facebook acquires Oculus VR

#612
post #377

Earlier quoted context omitted.

> Oculus is not a service, just a technology; one that has no relation (nor clear route to one) to any Facebook-held product. Exactly. This is what diversification is all about. At it's core, Facebook is now a public technology company, which means that creating value for its shareholders is it's primary focus. Buying something that looks like it might be a big deal before it becomes a big deal is doing that. Killing…

I think most of us really wanted Oculus to be an insanely great technology, not Facebook's "diversification strategy".

exactly. FB has experience with stuffing LOLCat pics in your FB feed. Not innovative tech.

Re: Facebook acquires Oculus VR

#613
From mid-2013 after Series A investment:

'Also, the plan is still to stay an independent company... not sell to a big fish like Sony, the way Iribe's former employer Gaikai did last June. "We want to stay independent and get to the consumer market, realizing VR the way we really think it needs to be done, and we don't need to take any shortcuts to get there," declares Iribe, adding that his new venture capital bosses are on board with that.'

Re: Facebook acquires Oculus VR

#615
post #598
post #543

Earlier quoted context omitted.

I'm not excited about this news either, but let's say Oculus doesn't do this. What if, in two years, Valve have a similar product out there, with more convincing immersion and their existing community and game contacts. And Sony have Morpheus pushed to PS4 fans and their existing developer contacts. And for those two years, Oculus have moved along with their existing community and existing funding. Maybe they wanted…

If Occulus didn't do this deal, they: - Would have had access to unlimited VC money by being one of Kickstarter's hardware darlings, having John Carmack, and putting out an series of critically acclaimed products in the form of dev-kits - Would have been able to grow their open platform, which allows direct access to developers from all markets, not just FB/Sony/Valve or other closed systems - Would have the power an…

Maybe it's the AAA developers that are worth all the money and not the rest? Maybe their Series A and B investors changed their mind about looming threats and were keen to get cash fast?

Also, remember that Valve's technology is apparently excellent and they also have the ear of developers.

(Don't get me wrong, I don't like this development at all. DK1 owner, but I don't use Facebook.)

Re: Facebook acquires Oculus VR

#617

This is an interesting view from an investment perspective. The Internet basically bootstrapped Oculus VR via Kickstarter and the result is that the founders get a huge payout while the real risk takers in the product get an Oculus VR or whatever their Kickstarter reward was.

I get what you mean, but individually, someone paying $10 or even $300 isn't really taking a huge risk. Taking all the funders as a single entity though, yes you're right. Could this mean that Kickstarter may now be forced to sell shares in the company, taking the combined funders control to say 51% and the founders the rest? This would prevent something like this from happening again.

Re: Facebook acquires Oculus VR

#619

Earlier quoted context omitted.

I am shattered right now. I was so happy for Oculus VR, I wanted it to become big, I wanted it to become something truly special. And now this happens. I'm horrified and speechless. This is the day I stop cheering for Oculus VR and get behind Sony's Morpheus: http://www.cnn.com/2014/03/19/tech/gaming-gadgets/sony-morph... Notch on this deal: "We were in talks about maybe bringing a version of Minecraft to Oculus. I j…

>I am shattered right now. Oh come on -- this is just ridiculous. They (Oculus) now have many many more times the resources at their disposal than before to make countless imaginative projects. I know i'll get down votes for saying this, but if Google was the buyer, there would be much more positive comments here. Use some rational analysis here, folks.

I think what most of us wanted is to see Oculus become something like FB, Google, Twitter, etc. The team was backed by early adopters that put their own money on this vision.

Although the "more resources" statement is true, the vision, the underdog, no longer is. They will always be under FB, not the visionary entrepreneurs and team that made Oculus possible.

Re: Facebook acquires Oculus VR

#620
post #131

They have some of the best engineers and VPs in their space, huge hype, mindshare, and by all accounts a kick-ass product. Forget why Facebook is interested, I don't get why Oculus would even consider selling for 10% of a WhatsApp. Their star was rising if anyone's ever was.

Star rising vs star risen. WhatsApp was already a star. It had millions of users and was the "go to" app for communication in many countries. We forget that here in NA. Oculus, as cool as it is, still doesn't have a huge customer/user database.

I don't see how you're really addressing the point, the idea is that Occulus Rift's star risen would be way way more valuable then WhatsApp ever could hope to be. We all know they still have a journey in front of them, but the idea is they could have kept going on their own, and you know, had a star risen moment vs getting acquired before a general consumer product was released.

But, you get a couple hundred million users that make next to no revenue and will be incredibly difficult to monetize and your star has risen. Pretty hard to compete with that rock solid proven model I guess.

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