I think a world of possibilities just got thrown away.
Facebook acquires Oculus VR
611–620 of 871 posts
Re: Facebook acquires Oculus VR
#612Earlier quoted context omitted.
> Oculus is not a service, just a technology; one that has no relation (nor clear route to one) to any Facebook-held product. Exactly. This is what diversification is all about. At it's core, Facebook is now a public technology company, which means that creating value for its shareholders is it's primary focus. Buying something that looks like it might be a big deal before it becomes a big deal is doing that. Killing…
I think most of us really wanted Oculus to be an insanely great technology, not Facebook's "diversification strategy".
Re: Facebook acquires Oculus VR
#613'Also, the plan is still to stay an independent company... not sell to a big fish like Sony, the way Iribe's former employer Gaikai did last June. "We want to stay independent and get to the consumer market, realizing VR the way we really think it needs to be done, and we don't need to take any shortcuts to get there," declares Iribe, adding that his new venture capital bosses are on board with that.'
Re: Facebook acquires Oculus VR
#614I don't understand all the hate towards Facebook. If this was Google, we would all be bending down to thank the Holy Non-Evil Tech Company for its gracious acquisition.
Re: Facebook acquires Oculus VR
#615Earlier quoted context omitted.
I'm not excited about this news either, but let's say Oculus doesn't do this. What if, in two years, Valve have a similar product out there, with more convincing immersion and their existing community and game contacts. And Sony have Morpheus pushed to PS4 fans and their existing developer contacts. And for those two years, Oculus have moved along with their existing community and existing funding. Maybe they wanted…
If Occulus didn't do this deal, they: - Would have had access to unlimited VC money by being one of Kickstarter's hardware darlings, having John Carmack, and putting out an series of critically acclaimed products in the form of dev-kits - Would have been able to grow their open platform, which allows direct access to developers from all markets, not just FB/Sony/Valve or other closed systems - Would have the power an…
Also, remember that Valve's technology is apparently excellent and they also have the ear of developers.
(Don't get me wrong, I don't like this development at all. DK1 owner, but I don't use Facebook.)
Re: Facebook acquires Oculus VR
#616Re: Facebook acquires Oculus VR
#617This is an interesting view from an investment perspective. The Internet basically bootstrapped Oculus VR via Kickstarter and the result is that the founders get a huge payout while the real risk takers in the product get an Oculus VR or whatever their Kickstarter reward was.
Re: Facebook acquires Oculus VR
#618The kit would have gone from being a shiny cool thing on my desk to a shiny turd in my room.
Re: Facebook acquires Oculus VR
#619Earlier quoted context omitted.
I am shattered right now. I was so happy for Oculus VR, I wanted it to become big, I wanted it to become something truly special. And now this happens. I'm horrified and speechless. This is the day I stop cheering for Oculus VR and get behind Sony's Morpheus: http://www.cnn.com/2014/03/19/tech/gaming-gadgets/sony-morph... Notch on this deal: "We were in talks about maybe bringing a version of Minecraft to Oculus. I j…
>I am shattered right now. Oh come on -- this is just ridiculous. They (Oculus) now have many many more times the resources at their disposal than before to make countless imaginative projects. I know i'll get down votes for saying this, but if Google was the buyer, there would be much more positive comments here. Use some rational analysis here, folks.
Although the "more resources" statement is true, the vision, the underdog, no longer is. They will always be under FB, not the visionary entrepreneurs and team that made Oculus possible.
Re: Facebook acquires Oculus VR
#620They have some of the best engineers and VPs in their space, huge hype, mindshare, and by all accounts a kick-ass product. Forget why Facebook is interested, I don't get why Oculus would even consider selling for 10% of a WhatsApp. Their star was rising if anyone's ever was.
Star rising vs star risen. WhatsApp was already a star. It had millions of users and was the "go to" app for communication in many countries. We forget that here in NA. Oculus, as cool as it is, still doesn't have a huge customer/user database.
But, you get a couple hundred million users that make next to no revenue and will be incredibly difficult to monetize and your star has risen. Pretty hard to compete with that rock solid proven model I guess.