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Facebook acquires Oculus VR

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Re: Facebook acquires Oculus VR

#601
post #290

Earlier quoted context omitted.

I'm unsure what FB is thinking here. Do they plan to make Facebook a VR site? Do their games need more immersion to be addictive? Google acquiring Nest has obvious plan. Make Android based devices with highly usable GUI.

They could make VR services for person-to-person communication. Be in the room with someone a thousand miles away, rake in cash for in-world ads and purchases... it could essentially become a future iteration of facebook (for when VR catches up to mobile). If nothing else they could follow the original plan and sell a standalone rift for a profit.

When you hear it that way, it sounds like the spawn of the VR world called Society seen in the movie Gamer.

Re: Facebook acquires Oculus VR

#602
post #552
post #48

Damn! I don't like this. I had hoped they jump in bed with valve. Yes, I just really dislike facebook, so I hate to see them aquiring something i was really excited about. Also from the article: > After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor fa…

There could be interesting applications of this. What if the doctors were all linked in a group through Facebook (this sounds unlikely, they have their own professional networking tools, but suspend disbelief for a moment). The patient is a mother experiencing pregnancy complications, stuck a remote area of Alaska, in an Oculus conference with a doctor in Seattle. Her doctor diagnoses her and uses the network to find…

>What if the doctors were all linked in a group through Facebook

Fortunately, other professions hold privacy in high enough regard not to sell their clients' information to the highest bidder. And this is precisely why this announcement is so disappointin; this scenario explicitly will not happen via the Oculus product. It will require yet another round of innovation in the VR space because no doctor worth their salt would use a facebook product with their patients' privacy at stake.

Re: Facebook acquires Oculus VR

#603
> consulting with a doctor face-to-face

Isn't that physically impossible with current technology? To use the set you have to cover the upper part of your face with the screens, so there's no way to record your whole facial expression.

It feels like this is going to be a disappointment to all involved.

Re: Facebook acquires Oculus VR

#604

This is a very smart move. The big tech houses now are basically just curators of the next awesome technology. This is no different from Google buying Nest or Deepmind or Boston Dynamics. Who cares if there is a direct link to their current business? Also, imagine how much more they can do with all the resources of Facebook at their disposal. This will surely accelerate the adoption of next gen VR hardware.

wow finally someone who gets it

Re: Facebook acquires Oculus VR

#607

Earlier quoted context omitted.

I am shattered right now. I was so happy for Oculus VR, I wanted it to become big, I wanted it to become something truly special. And now this happens. I'm horrified and speechless. This is the day I stop cheering for Oculus VR and get behind Sony's Morpheus: http://www.cnn.com/2014/03/19/tech/gaming-gadgets/sony-morph... Notch on this deal: "We were in talks about maybe bringing a version of Minecraft to Oculus. I j…

Seriously don't sweat it. The important part of Oculus is already done. The fact that you feel this way is the proof. Sometimes the most important part of a technology is just letting everyone know its possible. Before Oculus it was kind of a given that there was just too much lag for anything like it to be possible for the foreseeable future. It took a master of the 3d world-building craft to step up and say that th…

But how many patents does Oculus have that are going to make it difficult to impossible for a competitor to deliver the same experience?

Re: Facebook acquires Oculus VR

#609

Palmer Luckey (founder of Oculus VR) just wrote a statement[0] on the Oculus subreddit: "I’ve always loved games. They’re windows into worlds that let us travel somewhere fantastic. My foray into virtual reality was driven by a desire to enhance my gaming experience; to make my rig more than just a window to these worlds, to actually let me step inside them. As time went on, I realized that VR technology wasn’t just…

Wow. He is getting demolished there.

Yikes. "Fuck you, Palmer." What the fuck? Folks, this is why creators on the internet have public meltdowns and abandon their communities and/or projects. (See: Phil Fish, TotalBiscuit, and many others.) Simply despicable how these so-called "fans", who have no idea how to run a multi-million-dollar business, can turn on a dime and start slinging vitriol at the person they claimed to idolize just a day earlier. How about, you know, giving the fucking guy the benefit of the doubt? You know, just for a bit, instead of tearing his fucking throat out?

The older I grow, the more I feel that people need "internet cards" that can be forcibly revoked until they at least develop a base amount of empathy.

Re: Facebook acquires Oculus VR

#610

Earlier quoted context omitted.

>I am shattered right now. Oh come on -- this is just ridiculous. They (Oculus) now have many many more times the resources at their disposal than before to make countless imaginative projects. I know i'll get down votes for saying this, but if Google was the buyer, there would be much more positive comments here. Use some rational analysis here, folks.

In theory, the oculus team will have more resources at their disposal. However, they are now apart of a publicly traded company with an emphasis on meeting investors' expectations on a quarterly basis. Also, new layers of oversight will necessarily be introduced, potentially limiting their ability to pursue industry related partnerships unless FB management can be made to see the worth of such deals. I'm withholding…

I don't understand this logic -- simply being a part of a successful public company reduces your opportunities or chances of making a splash? That's preposterous.

Yes, there are checks and balances -- however I am hard to believe that essentially working as their own team with some layers below Zuck offsets the significant resource investment that oculus didn't have before.

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