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Virtual Reality is going to change the world

notch.net

31–40 of 221 posts

Re: Virtual Reality is going to change the world

#31

I can see the avalanche of negativity coming, and I understand why. However, I don't think we should automatically assume it's a negative thing like Notch did. Facebook can try to ensure that the games are geared towards social interactivity that benefits their platform, but in the end, the developers truly pick the direction. Anyone can buy a dev kit and see what they can build with it. Maybe Facebook wants Oculus R…

> Think about when Microsoft got into gaming and created Xbox. Now imagine if they didn't

Call of Duty and the FPS genre would not have been ruined.

Re: Virtual Reality is going to change the world

#32

Even though Notch writes that he wants to utilize VR for games and not 'social', I'm open to all the experiences that VR can provide, gaming or otherwise. But I think the bigger issue here is I just don't want Facebook involved at all. Because all roads for Facebook lead to ads, and that is the last thing I want tagged to my eyeballs when I'm trying to enjoy my VR experience. Even on the desktop/mobile side, I'd glad…

I agree. People are hating on social VR here, I think, just because they are upset to see the facebook acquisition and don't know how else to disparage the deal. Don't get me wrong- I'm extremely upset about it due to facebook's clearly evil history - I don't know how anyone could deny this, given user exploitation and tracking[0] - and the fact that Oculus Rim values the combined ideas of virtual reality and augment…

I don't even think they're hating on "social VR" as a concept, so much as they are on the specific involvement of Facebook.

Facebook has accumulated enough ill will over the years -- with its cavalier attitude towards users' privacy, with the multiple times it's screwed over developers who bet the farm on their platform, and so forth -- that people just automatically assume now that if you lie down with Facebook you get up with fleas. "Facebook" means technology that, at its heart, is looking for a way to screw you over. It's a tainted brand.

If it were any other company making this acquisition -- Yahoo, Google, Microsoft, anybody -- you'd see much more willingness to give it the benefit of the doubt. But people see the Facebook logo being slapped on the Rift and assume, from bitter experience, that this means their Rifts will be turned against them, in the same way that Facebook turned their browser and their smartphone and their network of friends against them.

Re: Virtual Reality is going to change the world

#33
post #4

For a guy who is otherwise rather easy going, Notch can be incredibly pragmatic and strident. Here, he has cut to heart of the issue. > And I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition. > Don’t get me wrong, VR is not bad for social. He is right - "social", especially in the way Facebook is doing it at the moment, is terrible for VR. Terrible for any technolog…

> And I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition He really puts his finger on one of the reasons why this deal feels so weird here, I think. Nobody who contributed to the Oculus Kickstarter did so because they were hoping Oculus would get flipped to a mega-corp. They didn't do so because they wanted the Oculus team to have a big, splashy VC-style exit. They…

Who ever said those people aren't going to get the product? Why do you think the product will get swallowed up?

> "Oculus will continue operating independently within Facebook" --Mark Zuckerberg

Re: Virtual Reality is going to change the world

#34
post #4

For a guy who is otherwise rather easy going, Notch can be incredibly pragmatic and strident. Here, he has cut to heart of the issue. > And I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition. > Don’t get me wrong, VR is not bad for social. He is right - "social", especially in the way Facebook is doing it at the moment, is terrible for VR. Terrible for any technolog…

> And I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition He really puts his finger on one of the reasons why this deal feels so weird here, I think. Nobody who contributed to the Oculus Kickstarter did so because they were hoping Oculus would get flipped to a mega-corp. They didn't do so because they wanted the Oculus team to have a big, splashy VC-style exit. They…

> They did so because they wanted the Oculus product.

Let's not forget that a huge part of the pitch was to be part of a developer community that sets out into an as of yet unknown realm.

I don't think people are worried about what Facebook might do to Oculus, the product. They have a hard time seeing Facebook the social engine and Oculus, the developer community coexisting peacefully. In a way, they're already making a rather concrete case against it.

Re: Virtual Reality is going to change the world

#35
From Notch:

> Don’t get me wrong, VR is not bad for social. In fact, I think social could become one of the biggest applications of VR. Being able to sit in a virtual living room and see your friend’s avatar? Business meetings? Virtual cinemas where you feel like you’re actually watching the movie with your friend who is seven time zones away?

Do people really see this as the mainstream use of VR? Do people really see a mainstream use for VR at all?

I can't see it. It's not the future of computing to me.

VR is incredible, it's magical and amazing. I've used the dev kits and the feeling of presence is awesome. The first time I wore the Oculus DK1 was the first time I felt teleported to a different location.

Despite all this, I still don't want to use my Oculus every day — not even once a week. It's a great system but the feeling wears off once you are immersed in the actual experience. It doesn't make my communication or consumption of information any more efficient, not like the way mobile Internet devices have done. Not even like the way my graphics tablet improved my ability to be artistic with my computer.

I see VR as dramatically changing a small but highly focused subset of the entertainment landscape, and being used in many niche areas (such as architectural visualisation). I can't see it replacing the way we use our computers in general. Perhaps I am just shortsighted, and I would be happy to be proven so.

Re: Virtual Reality is going to change the world

#36
post #24
post #8

This seems to be an unpopular opinion, but I don't believe all the hype about VR. You are never going to be able to get sufficiently passable virtual reality to make up for the hardware hassle. If I want to have a conversation with a friend, I just want to see his/her face, I don't need the whole room simulated for me. Oculus will be a flash in the pan, and it's purchase by Facebook is just another example of the com…

> You are never going to be able to get sufficiently passable virtual reality to make up for the hardware hassle. Here is a video of a grown man crying like a small girl. If that doesn't convince you, I don't know what will. https://www.youtube.com/watch?v=fl7fz__6B-4

I don't doubt that it's a great experience - but that guy seemed to be playing things up for the sake of the camera IMO.

Re: Virtual Reality is going to change the world

#37
post #11

"I think social could become one of the biggest applications of VR. Being able to sit in a virtual living room and see your friend’s avatar?" -- But that was Second Life! I'm trying to imagine what 2L would have been like with convincing VR. First, probably not anywhere near technical feasibility for at least several years. Remember the lag when a bunch of avatars were in one place? Or how long it took for a scene to…

I wonder how the lag problems could be prevented. Even if 1 or 10 Gbps links were in every home, that isn't really going to help with latency if someone in Korea is trying to do something in true real time with someone in the US.

It's a big problem even for much less ambitious "VR"-esque worlds like MMORPG games. Usually they'll have to locate one server in Asia, one or more in Europe, one or two in America, etc. to accomodate for lag.

Re: Virtual Reality is going to change the world

#38

From Notch: > Don’t get me wrong, VR is not bad for social. In fact, I think social could become one of the biggest applications of VR. Being able to sit in a virtual living room and see your friend’s avatar? Business meetings? Virtual cinemas where you feel like you’re actually watching the movie with your friend who is seven time zones away? Do people really see this as the mainstream use of VR? Do people really se…

I think I agree.

When it comes to video games, for people who are really into getting immersed it could see major usage. But for every day activities, I think that video conferencing and other forms of communication we already have basically cover those niches.

Re: Virtual Reality is going to change the world

#39

From Notch: > Don’t get me wrong, VR is not bad for social. In fact, I think social could become one of the biggest applications of VR. Being able to sit in a virtual living room and see your friend’s avatar? Business meetings? Virtual cinemas where you feel like you’re actually watching the movie with your friend who is seven time zones away? Do people really see this as the mainstream use of VR? Do people really se…

In my imagination, computers will fade away to become as invisible as ubiquitous.

Re: Virtual Reality is going to change the world

#40

From Notch: > Don’t get me wrong, VR is not bad for social. In fact, I think social could become one of the biggest applications of VR. Being able to sit in a virtual living room and see your friend’s avatar? Business meetings? Virtual cinemas where you feel like you’re actually watching the movie with your friend who is seven time zones away? Do people really see this as the mainstream use of VR? Do people really se…

The thing about the future is that it has a funny way of proving you wrong.

I think the vision outlined above is entirely possible. An integrated microphone with surround sound headphones was going to change gamedev forever. Who knows how that would bleed into other types of scenarios than gaming?

I'd watch a movie with someone using an Oculus. It'd be a fun experience.

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