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Facebook acquires Oculus VR

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Re: Facebook acquires Oculus VR

#511
I think what will be really interesting to see is how Valve will react to this acquisition. Presumably, they've been hoping to make $$$ from selling Oculus VR games via Steam.

With Facebook now owning Oculus they have the resources to completely circumvent Steam and create their own game distribution platform and get a cut of the sales-- they've already started down this path with the App Center.

Re: Facebook acquires Oculus VR

#512
post #62

Why on earth would Oculus sell at all, least of all to Facebook? What possible reason could Facebook have to purchase a company so far removed from its core competency? People in the /r/oculus reddit are already expressing strong feelings of betrayal - eighty comments in under ten minutes, none positive. What a bizarre move.

Maybe they see the rift as being a disruptor of the gaming industry, which is increasingly social (which has been very profitable for Facebook), and...oh I don't know. It's confusing.

I don't know how I feel about it, from a personal standpoint, and I don't understand it from a business perspective. Oculus don't really have an idea of how big/small the market is for the product yet, even.

Bah. I still want a DK2, and I still love what Oculus have done for VR.

Re: Facebook acquires Oculus VR

#513

Palmer Luckey (founder of Oculus VR) just wrote a statement[0] on the Oculus subreddit: "I’ve always loved games. They’re windows into worlds that let us travel somewhere fantastic. My foray into virtual reality was driven by a desire to enhance my gaming experience; to make my rig more than just a window to these worlds, to actually let me step inside them. As time went on, I realized that VR technology wasn’t just…

It's like that new guy in the high school, that you teach him around and bring him with your friends so that he is not alone. Then he befriends the popular kid, and stops to join you.

By the way, I just remembered this: http://i.imgur.com/NnXPRks.jpg (video: http://goo.gl/AMgjsC)

Re: Facebook acquires Oculus VR

#514

Earlier quoted context omitted.

I am shattered right now. I was so happy for Oculus VR, I wanted it to become big, I wanted it to become something truly special. And now this happens. I'm horrified and speechless. This is the day I stop cheering for Oculus VR and get behind Sony's Morpheus: http://www.cnn.com/2014/03/19/tech/gaming-gadgets/sony-morph... Notch on this deal: "We were in talks about maybe bringing a version of Minecraft to Oculus. I j…

>I am shattered right now. Oh come on -- this is just ridiculous. They (Oculus) now have many many more times the resources at their disposal than before to make countless imaginative projects. I know i'll get down votes for saying this, but if Google was the buyer, there would be much more positive comments here. Use some rational analysis here, folks.

It's so disappointing that the discussion is in this direction. I was hoping to come in here and find speculation about Facebook's vision, theories about their strategy, etc. Instead it's just a Facebook hate-fest.

Re: Facebook acquires Oculus VR

#515

I just finished reading "Masters of Doom" last night. The book is about id software, the company that made Wolfenstein 3D, Doom, and Quake and that pioneered 3D gaming. The book primarily follows John Carmack and John Romero, two of the founders of id. Carmack was responsible for developing almost all of the 3D engine code. After finishing Quake, (what I believe to be) the first fully 3D PC game, Carmack wanted to wo…

Very interesting theory. Anybody have a link to an actual source for Carmack's interest in virtual "worlds" instead of just games? Everything I've found from searching is talking about Oculus' Palmer Luckey, not Carmack, wanting to do that, and it specifically name-checks the Metaverse. (e.g. http://spectrum.ieee.org/consumer-electronics/gaming/oculus-...). There's a lot of Google hits for "Carmack Metaverse" but they're pretty much all “I am thrilled to work with John on building the Metaverse", which is Luckey talking in Oculus' announcement of hiring Carmack. (http://www.oculusvr.com/press/john-carmack-joins-oculus-vr-a...)

This still makes sense as to why Oculus would want to get in bed with Facebook, but it sounds like the motivation is coming from Luckey and not Carmack.

Re: Facebook acquires Oculus VR

#517

Earlier quoted context omitted.

"if Google was the buyer, there would be much more positive comments here." The HN reaction to Google's acquisition of Nest makes me think the comments would be equally negative. I'd be hard-pressed to think of a buyer that WOULDN'T lead to negative reactions on HN... Apple: they'll make it iDevice-only, and also it will disappear for a year if not longer until Apple feels it's good and ready Microsoft: they'll screw…

I can't imagine many negative comments if Valve bought Oculus.

Valve is a gaming company who gets VR so it would make a lot more sense for their core business.

Listening to Palmer Luckey talk about how the headset won't come out before its ready makes you think they have a very specific vision they want to execute, as does reading technical stuff about their technology. God knows what will happen now with Facebook. I was unbelievably excited about what Oculus could do for the state of the art in gaming, executing their vision independently. Who knows what having a corporate owner with unclear ambitions will do. I hope Carmack and the other technical guys jump ship and execute the original vision if Facebook meddles too much.

Re: Facebook acquires Oculus VR

#518
post #257

Earlier quoted context omitted.

I am shattered right now. I was so happy for Oculus VR, I wanted it to become big, I wanted it to become something truly special. And now this happens. I'm horrified and speechless. This is the day I stop cheering for Oculus VR and get behind Sony's Morpheus: http://www.cnn.com/2014/03/19/tech/gaming-gadgets/sony-morph... Notch on this deal: "We were in talks about maybe bringing a version of Minecraft to Oculus. I j…

I really doubt anything would change. Look beyond the brand-name of Facebook, or the current social-network connotations. I doubt someone smart enough to build a company like Oculus VR would've forgotten to plan how to run inside Facebook and continue delivering the vision of VR. After all, aren't we all here to support the vision of mainstream VR, and not just one company?

You know what it's going to happen? It's going to remain free for a while, so that everybody cools down. Then little by little, they will make it their own. And since every time the change will be minimal, everybody will simply adapt and not care, like it ALWAYS happens. And in the end you have exactly the situation that everybody hated, but now everybody accepts it. The bar always moves in the wrong direction..

Re: Facebook acquires Oculus VR

#519

Earlier quoted context omitted.

I am shattered right now. I was so happy for Oculus VR, I wanted it to become big, I wanted it to become something truly special. And now this happens. I'm horrified and speechless. This is the day I stop cheering for Oculus VR and get behind Sony's Morpheus: http://www.cnn.com/2014/03/19/tech/gaming-gadgets/sony-morph... Notch on this deal: "We were in talks about maybe bringing a version of Minecraft to Oculus. I j…

>I am shattered right now. Oh come on -- this is just ridiculous. They (Oculus) now have many many more times the resources at their disposal than before to make countless imaginative projects. I know i'll get down votes for saying this, but if Google was the buyer, there would be much more positive comments here. Use some rational analysis here, folks.

The problem is that before, Oculus was the product. Now they've sold to a company where you are the product. That's a backstab, the business model has done a 180 degree turn.

Will developers really let Facebook own the VR platform? We all know that as soon as they're unlodgable Facebook will update the EULA and start sucking in every scrap of user data they possibly can. I bet they're salivating over the eye tracking data that will eventually come. Already Oculus includes a camera that is always looking at you.

That might be OK for free apps, but it's not OK for a paid product that was until now allied with Valve who sell quality, paid content.

The community is now going to fracture, half going with the momentum, half going back to the drawing board.

Re: Facebook acquires Oculus VR

#520

Earlier quoted context omitted.

> bottom-of-the-ethical-barrel Again, this is silly sensationalist thinking -- companies aren't people capable of "good" or "evil" choices. If they were, I'd note that Facebook was one of the only companies NOT conspiring to deflate the wages of half of the people that visit this site. (Note: I don't work for FB -- I just rail against silly hyperbolic thinking.)

>I'd note that Facebook was one of the only companies NOT conspiring to deflate the wages of half of the people that visit this site If you're referring to the fact that it was reported yesterday that Facebook refused to participate in the "no poaching" agreement between Apple, Google, and other companies, it is worth noting that Facebook's CEO is involved in a totally different, and probably much more permanent and…

If someone happens to be born in a country with worse labor opportunities, should we just say "have you tried being born in the US?" Articles like the Gawker one you link to only make sense if American workers are the only ones who matter.
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