Live data from Hacker News

Facebook acquires Oculus VR

facebook.com

441–450 of 871 posts

Re: Facebook acquires Oculus VR

#441

This is a bit of a WTF. I don't think Facebook would necessarily "ruin" Occulus (although it likely will) but I don't really see the fit. Courtside seats at basketball games -- OK totally doable technically speaking, but the hard part would be licensing. If VR ever takes off in the mainstream it will probably end up becoming a "FRAND" kind of deal, where a bunch of key players pool their patents. Occulus will be a pl…

Here's the thing, if FB really wanted to do the 'courtside seats' thing, they should have licensed being able to stream the feeds through the FB web site - In terms of revenue stream, they'd make a boatload more $$ off of charging for that than they will by attaching it to a $1500 piece of headgear that you're not going get away with slipping on in your office to sneak a quick game.

Re: Facebook acquires Oculus VR

#442
post #48

Damn! I don't like this. I had hoped they jump in bed with valve. Yes, I just really dislike facebook, so I hate to see them aquiring something i was really excited about. Also from the article: > After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor fa…

Damn I just bought DK2 2 days ago, what do I do now?

Re: Facebook acquires Oculus VR

#443
post #304

Earlier quoted context omitted.

> And now I have no hope for American democracy. It is dead. I know HN has a natural tendency towards wailing and gnashing of teeth, but I don't understand this reaction at all. Why would watching a debate from a virtual auditorium be any worse for democracy than watching it on TV? Sometimes it feels like comment threads on here are secret competitions to see who can have the most extreme negative reaction.

> I know HN has a natural tendency towards wailing and gnashing of teeth, but I don't understand this reaction at all. That's fair. I didn't bother explaining it since the details of implementing a democracy is a hobby horse of mine and dropping a couple paragraphs seemed... beside the point. But, > Why would watching a debate from a virtual auditorium be any worse for democracy than watching it on TV? It's not the a…

Presidential elections have been a "looks good on TV" contest since the first televised debate in 1960, when Nixon lost. 54 years later, there is no sign of that changing. Humans are humans - the soap opera is more important than the policies.

Re: Facebook acquires Oculus VR

#445

Palmer Luckey (founder of Oculus VR) just wrote a statement[0] on the Oculus subreddit: "I’ve always loved games. They’re windows into worlds that let us travel somewhere fantastic. My foray into virtual reality was driven by a desire to enhance my gaming experience; to make my rig more than just a window to these worlds, to actually let me step inside them. As time went on, I realized that VR technology wasn’t just…

Wow, down voted into oblivion..

Re: Facebook acquires Oculus VR

#446

Earlier quoted context omitted.

Suck has a hundre John Carmacks (of various fields) working for him

Which is sad because in the end Facebook is all about showing ads to people who don't want to see them.

Rather the opposite - Facebook want to show adverts only to the people who want to see them. Anything else is just stupid, why on earth would anyone pay to advertise to people who don't want to see my adverts?

Re: Facebook acquires Oculus VR

#447
post #6

The reason why people haven't commented yet because we can't find the words. I have no immediate idea what can FB do with Oculus VR, even if I read Zuck's comments.

> But this is just the start. After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face -- just by putting on goggles in your home. > This is really a new communication platform. By feeling truly present, you can share unbounded spaces and expe…

> Basically they want to have everyone share virtual experiences together within your network.

Over proprietary facebook-only protocols, on their proprietary software, using proprietary device drivers, with systemic data collection, and virtual reality advertising.

Yeah, no thanks. Occulus was poised to be revolutionary because it was going to be bigger than one headset, it was going to be an open platform for an entire generation of VR tech. Now, it is only facebook tech, and that is a shame.

Re: Facebook acquires Oculus VR

#448
I distinctly remember Oculus's hiring page once touting "Help us build the Metaverse!"

Then they turn around and blatantly disregard one of Stephenson's most fundamental virtues/warnings from the novel (don't want to spoil it for anyone, but yea, eerily similar to joining L. Bob Rife). Straight PR garbage. And a slap to the face for anyone who actually believed them.

I can't remember the last piece of tech news that made me so disappointed.

Re: Facebook acquires Oculus VR

#449

Earlier quoted context omitted.

Notch is a founder and owner of Mojang, the company that owns and produces Minecraft. And his space game has apparently been on hold for months.

Right, but from what I last heard, Jeb has been the maintainer with full creative control of Minecraft.

Notch isn't developing, but it's ultimately his IP. He's made over $100M in licensing deals on the brand alone. I'm sure he's going to be the shotcaller (if not just a providing a massive influence) for any large-scale potential deals involving it.

Even with that aside, he's a massive figure in the game development community. A lot of people respect him and look up to him for making out huge in the Indie game in industry pretty much of his own accord. His opinion is pivotal.

Re: Facebook acquires Oculus VR

#450
post #48

Damn! I don't like this. I had hoped they jump in bed with valve. Yes, I just really dislike facebook, so I hate to see them aquiring something i was really excited about. Also from the article: > After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor fa…

I am shattered right now. I was so happy for Oculus VR, I wanted it to become big, I wanted it to become something truly special. And now this happens. I'm horrified and speechless. This is the day I stop cheering for Oculus VR and get behind Sony's Morpheus: http://www.cnn.com/2014/03/19/tech/gaming-gadgets/sony-morph... Notch on this deal: "We were in talks about maybe bringing a version of Minecraft to Oculus. I j…

Notch's thoughts at length: http://notch.net/2014/03/virtual-reality-is-going-to-change-...
Post reply on HN