'Within the last hour EVERY friend I know was developing a rift game has canceled. That's around 11 projects just gone.' from a Reddit comment
Minecraft creator says he’s canceled talks for Oculus Rift version
31–40 of 369 posts
Re: Minecraft creator says he’s canceled talks for Oculus Rift version
#32I can't honestly blame him here. I doubt the issue is Facebook 'creeping [him] out', so much as it is that it's uncertain what exactly Facebook is going to want out of the deal. Facebook isn't primarily a games company, and it's even less a 3D/desktop games company. There doesn't appear to be any obvious motivation for Facebook to use this tech for its intended purpose, so the question becomes what exactly they do wa…
> There doesn't appear to be any obvious motivation for Facebook to use this tech for its intended purpose Facebook gets their hands in the less-casual game industry and also gains control over a platform for virtual experiences, I can see many reasons why Facebook would support continuing to build the Oculus for its originally intended purpose. At least it's not Microsoft.
Yeah, but I think this is what people like Notch fear, because it's not going to be of any use to just have their logo emblazoned on the device: they're going to want something more from it.
Given the way that they and Zynga worked together to drive casual gaming into the dirt, I'd actually rather Microsoft bought the device than them, because at least Microsoft have a major games wing which would benefit solely from using this device for its intended purpose (albeit by locking the device to Windows and Xbox exclusively).
Re: Minecraft creator says he’s canceled talks for Oculus Rift version
#33I can't honestly blame him here. I doubt the issue is Facebook 'creeping [him] out', so much as it is that it's uncertain what exactly Facebook is going to want out of the deal. Facebook isn't primarily a games company, and it's even less a 3D/desktop games company. There doesn't appear to be any obvious motivation for Facebook to use this tech for its intended purpose, so the question becomes what exactly they do wa…
Which is what, exactly? I always thought the "killer app" of true VR would be socialization and collaboration: a "virtual world" in the sense of Second Life, OpenCobalt, or Neal Stephenson's metaverse.
Facebook itself is the "casual" version of a socialization system. Facebook's biggest uncaptured market right now is people who prefer to socialize in a more "hardcore" fashion: in virtual worlds (e.g. MMO game-worlds) rather than on websites.
Facebook could probably capture some of this market by putting out the world's first massively-multiuser VR world. It wouldn't necessarily have to be a game, per se, although games could be built on top of it. Just a place, like Facebook itself is a place.
Re: Minecraft creator says he’s canceled talks for Oculus Rift version
#34Earlier quoted context omitted.
Well instead of mobile games they may leverage the large console and desktop gamers out there and add FB accounts to those circles. Besides it may be a new revenue. One kind of social events is gaming with friends. It's nice to compete with friends and show to your network what you and your friends are up to. Undoubtedly at some point virtual reality is going to become the next "smartphone". Rift is a giant headset b…
> It's nice to compete with friends and show to your network what you and your friends are up to. I've never understood this mindset in gaming. Maybe I'm just showing myself as an introverted curmudgeon, but I only game when I'm not programming, and I just game to try to unwind. Being forced to do something 'social' when I just want to relax is just annoying to me personally. I'm not saying I hate other people (I do)…
Re: Minecraft creator says he’s canceled talks for Oculus Rift version
#35Earlier quoted context omitted.
>>I doubt the issue is Facebook 'creeping [him] out' I think that's very much the issue. Seriously, "virtual reality" and "Facebook" are two things I don't want to think about in the same context. The former is an extremely promising piece of technology that can change the way people work, talk and play. The latter is a gigantic online advertising engine. Put them together and there's only one direction virtual reali…
Okay, let me play devil's advocate: Perhaps Facebook are thinking "What's the one thing that could truly set us apart from all other social media sites, and place a prohibitively high barrier to entry on this otherwise very easy to enter field?", and perhaps the conclusion they've reached is to take social media to the next level, and have it simulate life in virtual reality. Perhaps Facebook are going to aim to have…
I am sure the advertizers would love to create 3d models of their products in this environment. Maybe watch some Ford trucks rumble up the mountain while you watch?
Re: Minecraft creator says he’s canceled talks for Oculus Rift version
#36'Within the last hour EVERY friend I know was developing a rift game has canceled. That's around 11 projects just gone.' from a Reddit comment
Could you add more to that citation. I'd love to see the source
Re: Minecraft creator says he’s canceled talks for Oculus Rift version
#37Earlier quoted context omitted.
Well instead of mobile games they may leverage the large console and desktop gamers out there and add FB accounts to those circles. Besides it may be a new revenue. One kind of social events is gaming with friends. It's nice to compete with friends and show to your network what you and your friends are up to. Undoubtedly at some point virtual reality is going to become the next "smartphone". Rift is a giant headset b…
> It's nice to compete with friends and show to your network what you and your friends are up to. I've never understood this mindset in gaming. Maybe I'm just showing myself as an introverted curmudgeon, but I only game when I'm not programming, and I just game to try to unwind. Being forced to do something 'social' when I just want to relax is just annoying to me personally. I'm not saying I hate other people (I do)…
make games something more essential to day-to-day life than they currently are, by connecting games to the people you love
Certainly. For example, friend quizzes on Facebook.
I don't know what game makes sense to people. I try to be open-minded and play as many type genres as possible, whether it is FPS, MMRPG or puzzles. Disclaimer: I love minecraft.
I imagine they might push social VR games similar to Google's Ingress (http://en.wikipedia.org/wiki/Ingress_%28game%29) further. This seems to be an increasing trend. I just read about NYC's Easter Egg hunt last week (http://www.easteregghuntsandevents.org/NY_Easter.php). Similar to Verizon's finding smartphone around the country and Ingress. Scavenger hunt, basically.
The only problem with my social network is that most people in my FB circle don't play games. Even if they do they don't play the games I play... That's always an unsolvable problem. Another problem is I don't want to download a 10GB game. We'd have to wait for super-awesome-cloud-gaming-infrastructure to deliver that to us. We are still early in that direction.
Re: Minecraft creator says he’s canceled talks for Oculus Rift version
#38Re: Minecraft creator says he’s canceled talks for Oculus Rift version
#39-@notch on twitter.
Re: Minecraft creator says he’s canceled talks for Oculus Rift version
#40Earlier quoted context omitted.
>>I doubt the issue is Facebook 'creeping [him] out' I think that's very much the issue. Seriously, "virtual reality" and "Facebook" are two things I don't want to think about in the same context. The former is an extremely promising piece of technology that can change the way people work, talk and play. The latter is a gigantic online advertising engine. Put them together and there's only one direction virtual reali…
Okay, let me play devil's advocate: Perhaps Facebook are thinking "What's the one thing that could truly set us apart from all other social media sites, and place a prohibitively high barrier to entry on this otherwise very easy to enter field?", and perhaps the conclusion they've reached is to take social media to the next level, and have it simulate life in virtual reality. Perhaps Facebook are going to aim to have…
The hard lesson over the coming decade or 2 is going to be that UI design for virtual reality tolerates much less intrusion then a desktop PC.
If you're remotely computer literate and organize your desktop the way you like, it hurts when you lose that and it already feels like an invasion when a program does something you don't want it to.
I suspect transposed to virtual reality, people are going to be even less tolerant of trying to force things on them because the experience is much more intimate.