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Facebook acquires Oculus VR

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171–180 of 871 posts

Re: Facebook acquires Oculus VR

#171

From Zuckerber's post: > Imagine [..] studying in a classroom of students and teachers all over the world I think his mention to Education is quite relevant here. Days for traditional Education are numbered.

Do you feel that distance learning is limited by the fact that it is in 2d instead of 3d? is the ability to see the teacher in stereocopic presentation hampering?

Re: Facebook acquires Oculus VR

#172
post #6

The reason why people haven't commented yet because we can't find the words. I have no immediate idea what can FB do with Oculus VR, even if I read Zuck's comments.

I'll hazard a guess, though Zuckerburg more or less lays it out. They'll create the Metaverse (as described in Snow Crash), but they'll own it. You will meet virtually with friends on the Facebook platform, and they will own it all the way through to the consumer hardware.

Re: Facebook acquires Oculus VR

#173
I wonder does this have anything to do with Sony announcing her own VR project Morpheus. Technology wise Sony's alternative didn't show much advantage, but industry support wise it showed that it's a very very prominent opponent Oculus VR has to beat.

Selling it to Facebook seems to me an indication that the leadership no longer believe that Oculus can be as successful in the gaming industry as they hoped.

Re: Facebook acquires Oculus VR

#175
post #48

Damn! I don't like this. I had hoped they jump in bed with valve. Yes, I just really dislike facebook, so I hate to see them aquiring something i was really excited about. Also from the article: > After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor fa…

I can also see them creating a commerce platform. Companies create some sort of VR marketplace where customers can log in and view products. For example, you're shopping for a car. Instead of going to a dealer you put on the goggles and see models and options. Nvidia would love to get in on that; offload 3D model generation to one of their GPU compute clusters. Facebook gets either a bulk payment up front or some percentage of sales; basically like advertising space.

Just a thought.

Re: Facebook acquires Oculus VR

#176
post #132

Earlier quoted context omitted.

> Yes, I just really dislike facebook, so I hate to see them aquiring something i was really excited about. What about Oculus VR ? They could have said no.

Are you sure? What did you know of their situation (financial, etc)?

It doesn't matter. OP was putting the blame on Facebook, where a deal has always a signature from all involved parties.

Regardless of their situation, one can always say no.

It is a matter of convictions and being able to live with the consequences.

Apparently, getting money was more important.

Re: Facebook acquires Oculus VR

#177
post #48

Damn! I don't like this. I had hoped they jump in bed with valve. Yes, I just really dislike facebook, so I hate to see them aquiring something i was really excited about. Also from the article: > After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor fa…

I am shattered right now. I was so happy for Oculus VR, I wanted it to become big, I wanted it to become something truly special. And now this happens. I'm horrified and speechless. This is the day I stop cheering for Oculus VR and get behind Sony's Morpheus: http://www.cnn.com/2014/03/19/tech/gaming-gadgets/sony-morph... Notch on this deal: "We were in talks about maybe bringing a version of Minecraft to Oculus. I j…

>I am shattered right now.

Oh come on -- this is just ridiculous. They (Oculus) now have many many more times the resources at their disposal than before to make countless imaginative projects.

I know i'll get down votes for saying this, but if Google was the buyer, there would be much more positive comments here. Use some rational analysis here, folks.

Re: Facebook acquires Oculus VR

#178
post #138

They have some of the best engineers and VPs in their space, huge hype, mindshare, and by all accounts a kick-ass product. Forget why Facebook is interested, I don't get why Oculus would even consider selling for 10% of a WhatsApp. Their star was rising if anyone's ever was.

[deleted]

The value proposition and technology growth for Oculus seems far more valuable than WhatsApp,

In not so sure. I don't doubt that Oculus Rift will dominate the first wave of rich, western virtual reality headsets. But there's no guarantee they will continue to do, and its going to be a long time before virtual reality is accessible to a vast number of people around the world.

WhatsApp was as valuable as it was because it runs everywhere, including cheap feature phones you find in Africa and India.

Re: Facebook acquires Oculus VR

#179
Palmer Luckey (founder of Oculus VR) just wrote a statement[0] on the Oculus subreddit:

"I’ve always loved games. They’re windows into worlds that let us travel somewhere fantastic. My foray into virtual reality was driven by a desire to enhance my gaming experience; to make my rig more than just a window to these worlds, to actually let me step inside them. As time went on, I realized that VR technology wasn’t just possible, it was almost ready to move into the mainstream. All it needed was the right push. We started Oculus VR with the vision of making virtual reality affordable and accessible, to allow everyone to experience the impossible. With the help of an incredible community, we’ve received orders for over 75,000 development kits from game developers, content creators, and artists around the world. When Facebook first approached us about partnering, I was skeptical. As I learned more about the company and its vision and spoke with Mark, the partnership not only made sense, but became the clear and obvious path to delivering virtual reality to everyone. Facebook was founded with the vision of making the world a more connected place. Virtual reality is a medium that allows us to share experiences with others in ways that were never before possible. Facebook is run in an open way that’s aligned with Oculus’ culture. Over the last decade, Mark and Facebook have been champions of open software and hardware, pushing the envelope of innovation for the entire tech industry. As Facebook has grown, they’ve continued to invest in efforts like with the Open Compute Project, their initiative that aims to drive innovation and reduce the cost of computing infrastructure across the industry. This is a team that’s used to making bold bets on the future. In the end, I kept coming back to a question we always ask ourselves every day at Oculus: what’s best for the future of virtual reality? Partnering with Mark and the Facebook team is a unique and powerful opportunity. The partnership accelerates our vision, allows us to execute on some of our most creative ideas and take risks that were otherwise impossible. Most importantly, it means a better Oculus Rift with fewer compromises even faster than we anticipated. Very little changes day-to-day at Oculus, although we’ll have substantially more resources to build the right team. If you want to come work on these hard problems in computer vision, graphics, input, and audio, please apply! This is a special moment for the gaming industry — Oculus’ somewhat unpredictable future just became crystal clear: virtual reality is coming, and it’s going to change the way we play games forever. I’m obsessed with VR. I spend every day pushing further, and every night dreaming of where we are going. Even in my wildest dreams, I never imagined we’d come so far so fast. I’m proud to be a member of this community — thank you all for carrying virtual reality and gaming forward and trusting in us to deliver. We won’t let you down."

[0]: http://www.reddit.com/r/oculus/comments/21cy9n/the_future_of...

Re: Facebook acquires Oculus VR

#180
post #100
post #13

I am astonished. I wonder if John Carmack could have ever imagined he'd work for Facebook.

I'll be surprised if John stays on past his golden handcuff period. The amount of money he stands to make after joining Oculus less than a year ago is certainly large.

I'm guessing he wasn't really lacking funds before that either.
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