Game Programming Patterns – Bytecode
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Game Programming Patterns – Bytecode
1–10 of 73 posts
Re: Game Programming Patterns – Bytecode
#2Re: Game Programming Patterns – Bytecode
#3"Console manufacturers and app marketplace gatekeepers have stringent quality requirements, and a single crash bug can prevent your game from shipping". Not in my experience, usually when the hard ship date comes it goes out the door.
Re: Game Programming Patterns – Bytecode
#4Re: Game Programming Patterns – Bytecode
#5In what situation would "just embed python/lua/js/etc." not be the appropriate solution to this problem?
Re: Game Programming Patterns – Bytecode
#6Re: Game Programming Patterns – Bytecode
#7Re: Game Programming Patterns – Bytecode
#8In what situation would "just embed python/lua/js/etc." not be the appropriate solution to this problem?
Can confirm. This is by far the most ideal option available.
Re: Game Programming Patterns – Bytecode
#9In what situation would "just embed python/lua/js/etc." not be the appropriate solution to this problem?
'''In what situation would "just use linux/freebsd/etc." not be the appropriate solution to this problem?'''?
Re: Game Programming Patterns – Bytecode
#10In what situation would "just embed python/lua/js/etc." not be the appropriate solution to this problem?
(I should know, I've certainly killed enough projects by doing it.)