Part of why Android development is so frustrating for me is the tools we have to use. If I'm not bashing my head trying to understand fragments and layouts, I'm battling with Eclipse -- constantly closing/refreshing project -- and that incredibly slow emulator.
Why don’t designers take Android seriously?
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Re: Why don’t designers take Android seriously?
#102When given a choice, most designers will work for companies and customers that appreciate good design and are willing to pay more for excellence in experience, even at the expense of raw specs. Apple has built its success on aiming for that market.
You see this in all products, from phones to cars to houses, so why should Android be any different?
The best designers will work on premium products, and Android just isn't. Google doesn't care much for design, and neither do the Android hardware manufacturers (with the possible exception of HTC, and you can see how popular that is in the Android market...), so that creates an ecosystem in which design, visual, industrial and UX, is secondary.
Just like good developers don't like to work somewhere where good code is not considered important, designers don't want to work in a market where their talent isn't valued.
Re: Why don’t designers take Android seriously?
#103Elephant in the room = adoption rate of current OS version. "Kit Kat is awesome!!" That's great. Who is using it?
Re: Why don’t designers take Android seriously?
#104Earlier quoted context omitted.
Eclipse is also HORRIBLE. Horrible, horrible horrible. Objective-C isn't exactly easy to understand, but Xcode is. I could functionally make things work in Xcode in 2 days having no experience with C or Objective C, I've probably spent 6 weeks in Eclipse in my life and I still couldn't really tell you how to do things. I have to re-learn it every time I want to do something, especially with the UI.
Eclipse (or Android Studio) is good for when you are getting your feet wet with Android. If you don't like using it there are alternatives. I usually use Emacs or vi. The only thing I miss when not using Eclipse with the ADT plugin is after typing say "LinearLayout ll;" with Eclipse I can type Control-Shift-O and the LinearLayout class is automatically imported in the code. I miss this, but I kind of have this in Ema…
Re: Why don’t designers take Android seriously?
#105Part of why Android development is so frustrating for me is the tools we have to use. If I'm not bashing my head trying to understand fragments and layouts, I'm battling with Eclipse -- constantly closing/refreshing project -- and that incredibly slow emulator.
Android Studio is way better in every conceivable way the old Eclipse-based ADT and I haven't had speed problems with the Android emulator since they released the x86 images. Have you actually developed for Android in the last year?
Re: Why don’t designers take Android seriously?
#106Earlier quoted context omitted.
Eclipse is also HORRIBLE. Horrible, horrible horrible. Objective-C isn't exactly easy to understand, but Xcode is. I could functionally make things work in Xcode in 2 days having no experience with C or Objective C, I've probably spent 6 weeks in Eclipse in my life and I still couldn't really tell you how to do things. I have to re-learn it every time I want to do something, especially with the UI.
I can say the same for XCode — it's insanely horrible and completely unusable.
Re: Why don’t designers take Android seriously?
#107... Or, "How to get me to stop reading after the first paragraph".
Re: Why don’t designers take Android seriously?
#108> The other replies were mostly variations on the theme that Android users don’t pay for apps, they don’t have data plans, you can’t monetise them easily, and designers are all iPhone users and don’t really understand Android users … Socially, excluding Android users seems almost prejudicial. Unlike Android is difficult, this isn’t about about mere convenience; it’s a value judgment on who is worth designing for. Put…
I haven't checked on Android as a platform in quite a long time but it is amazing to see that things still are exactly where they were when I last checked. Android == Google == Free Software That still seems to be the basic idea many users have. It was always weird to see a platform with such high market share compared to iOS can not even get close to what iOS rakes in as revenue and mobile traffic. If one looks at t…
Come on!
Re: Why don’t designers take Android seriously?
#109Re: Why don’t designers take Android seriously?
#110Earlier quoted context omitted.
I can say the same for XCode — it's insanely horrible and completely unusable.
Congratulations on the most ridiculous comment on HN today. How many apps on the app store was that now, 1,000,000+ according to the admittedly non-authoritative Wikipedia. And all of them created with hex editors, you would have us believe. Not the completely unusable Xcode.
(b) people might suffer through substandard products because they're the only reasonable way of developing software for a platform (you see that sentiment a lot of times from people who claim to be forced to do development on Windows)
Just saying that a single person claiming that XCode is an unusable, horrible piece of shit probably says as much as 1 million apps being written for that platform. At least not about usability of the development environment.