Other than "Papers Please," who is using Haxe for production (i.e., making money on products built with it), and for what?
Flash is dead, long live OpenFL
21–30 of 102 posts
Re: Flash is dead, long live OpenFL
#22That said, does anyone know how well-suited these frameworks are for regular application development (or whether there exists alternatives)? I've been thinking about wipping up a mobile app, and while I could write the Android code, my knowledge of Objective-C is so limited at the moment that I'd like to avoid duplicating the same logic in another environment/language...
Re: Flash is dead, long live OpenFL
#23> I could try HTML5, but that precludes releasing high-performance desktop-ready games for Steam. We develop Construct 2 ( https://www.scirra.com ) which is an HTML5 game engine. It can export to EXE via Node Webkit with very good performance, as well as the ability to export a multitude of mobile platforms as well. One game we're excited to see released in the near future made in Construct 2 is "Penelope": https://w…
Another example is ImpactJS, which allows you to write high-performance mobile-ready games! http://impactjs.com/
Just to chime in, I believe that HTML5 currently is as "cross-platform" as it can get, especially for games. Two examples made with Impact:
- Olympia Rising[1] - this game recently had a successful kickstarter campaign and will be released for various desktop platforms and maybe more later.
- XType Plus[2] - my own game coming to the Nintendo Wii U, using the Nintendo Web Framework. It's a pimped up version of this XType[3], which you can play in your browser right now.
[1] https://www.kickstarter.com/projects/paleozoic/olympia-risin...
[2] http://www.nintendolife.com/news/2014/02/developer_interview...
Re: Flash is dead, long live OpenFL
#24> OpenFL is an implementation of the Flash API written in the Haxe programming language. Other than "Papers Please," who is using Haxe for production (i.e., making money on products built with it), and for what?
2) Disney (using Flambe) -- web/mobile games
3) Flambe (Haxe game engine)
4) reach3DX (next-gen 3D engine by Gamebryo)
5) Defender's Quest 2 (me) (HaxeFlixel engine)
6) Even the Ocean (Anodyne devs) (HaxeFlixel engine)
7) Rymdkapsel (Grapefrukt games)
8) Cardinal Quest II -- web/mobile (HaxeFlixel engine)
9) TiVo -- interface stuff I guess?
10) Tizen
11) Firefox OS -- just partnered with Flambe
12) Stencyl (Haxe game engine)
13) Motion-Twin (game studio that created Haxe)
14) Shiro Games (EvoLand devs)
That's just off the top of my head. So anyone using HaxeFlixel/HaxePunk/reach3dx/Flambe/OpenFL/Stencyl are all using Haxe-based game engines.
Re: Flash is dead, long live OpenFL
#25Re: Flash is dead, long live OpenFL
#26Earlier quoted context omitted.
Another example is ImpactJS, which allows you to write high-performance mobile-ready games! http://impactjs.com/
It always makes me happy to see my game engine mentioned here. Thank you! :) Just to chime in, I believe that HTML5 currently is as "cross-platform" as it can get, especially for games. Two examples made with Impact: - Olympia Rising[1] - this game recently had a successful kickstarter campaign and will be released for various desktop platforms and maybe more later. - XType Plus[2] - my own game coming to the Nintend…
Re: Flash is dead, long live OpenFL
#27So what I got from that is that Haxe is a statically typed javascript with actual honest-to-god macros. Married to a trivially simple 2D graphics and audio framework, that thousands of developers are already familiar with. That's awesome!
Re: Flash is dead, long live OpenFL
#28> I could try HTML5, but that precludes releasing high-performance desktop-ready games for Steam. We develop Construct 2 ( https://www.scirra.com ) which is an HTML5 game engine. It can export to EXE via Node Webkit with very good performance, as well as the ability to export a multitude of mobile platforms as well. One game we're excited to see released in the near future made in Construct 2 is "Penelope": https://w…
Re: Flash is dead, long live OpenFL
#29So what I got from that is that Haxe is a statically typed javascript with actual honest-to-god macros. Married to a trivially simple 2D graphics and audio framework, that thousands of developers are already familiar with. That's awesome!
I echo your enthusiasm, but haxe is not really statically typed javascript any more than java is. It's also not really married to any framework, OpenFl just happens to be one of the most popular ones right now. Most 2d apis are trivially simple these days. OpenFL doesn't leave anything out there at least. If you're interested in more sophisticated 3d support, OpenFL provides a surprising level of functionality there,…
Re: Flash is dead, long live OpenFL
#30Flash will be dead when web game companies (e.g. Zynga) stop using it. It's still years away.
At least one major component is moving off of Flash: videos. Now, if you opt to forgo Flash on your device, the most you seem to miss are some games and annoying banner ads.
Has the HTML5 video streaming improved at all over the past year?