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Mozilla and Unity Bring Unity Game Engine to WebGL

blog.mozilla.org

121–122 of 122 posts

Re: Mozilla and Unity Bring Unity Game Engine to WebGL

#121
post #106

you say what you want, I doubt professional, experienced game devs choose to release quality game with unity. unity is great for young devs, prototyping and content creators, but it's not that much open so I doubt many dev really like to use it. still a great thing for mozilla though

Yup, little teams like Rovio with there obscure games about pigs trying to steal eggs wouldn't dream of something like that. Or that game no one's heard about where you launch aliens into space. couldn't possibly work in Unity.

coolish indie games, not that much popular either

Re: Mozilla and Unity Bring Unity Game Engine to WebGL

#122

Is there an straightforward way to solve the issue with crazy load times on big WebGL games? If I remember correctly, I played one a while ago and it had to download assets for ten minutes before I could play it and it was a huge downer. If this becomes the norm I'm sure it wouldn't be too hard to get used to, but I was coming at this game from the mindset of playing instant gratification flash games. It would be coo…

That's why webapps are built in a modular way: it's similar to 3D games in the sense that you don't need to have everything immediately to start using it: load what you need to display first, and get the rest when needed: e.g. you don't need the last level of a game when you're just starting it. Actually, I was toying lately with the idea of making my own modules loader * insert mandatory xkcd strip about competing s…

Update: I'm actually having high hopes for webpack as it seems to combine the strengths of both Browserify and RequireJS, and seems tweakable to package modules into a couple of files. I'm not sure why it's way less popular on Github though.
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